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Tall's PotA Campaign - IC
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<blockquote data-quote="TallIan" data-source="post: 7005420" data-attributes="member: 6853819"><p>[GM]Sorry, I forgot about the temp HP, I've edited the post[/GM]</p><p></p><p><strong>Feathergale Spire</strong></p><p></p><p><strong>In the Spire</strong></p><p></p><p>The Stables are currently empty, all the mounts are out on the hunt at the moment. There are some servants getting the great hall ready again and you notice the two monks in the Solarium (S7) as you pass. The feast in the hall seems to be switching from mainly food to mainly drink.</p><p></p><p>From what Thessel has told you and the note, it seems very unlikely that the prisoners are here.</p><p></p><p><strong>On the Hunt</strong></p><p>Errol loses a flurry of arrows at the manticore, scoring two telling hits. JV loses an arrow from his bow, but it flies wide. He clasps his hands in prayer and a shimmer surrounds the air around him. The manticore continues to flee, but it is obvious that the party is faster. Concentrating its attack on the noisiest attacker the manticore loses three spikes at Julian, two catching the young squire squarely and knocking him unconscious. Held in by the bindings of his flying harness he hangs limply, his mount slowing and falling behind.</p><p></p><p>[GM]rolls and stuff</p><p></p><p>Round 2</p><p>Errol (Initiative: 21)</p><p>Longbow attack with Action Surge: 1D20+7 = [14]+7 = 21</p><p> 1D20+7 = [14]+7 = 21</p><p>Longbow damage: 1D8+3 = [5]+3 = 8</p><p> 1D8+3 = [1]+3 = 4</p><p></p><p>JV (Initiative: 18)</p><p>Shortbow <a href="http://roll.coyotecode.net/lookup.php?rollid=149682" target="_blank">_: 1D20+4 = [9]+4 = 13</a></p><p></p><p>Manticore (Initiative: 17)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=149670" target="_blank">Manticore attack rolls, on Julian: 1D20+5 = [17]+5 = 22</a></p><p> <a href="http://roll.coyotecode.net/lookup.php?rollid=149670" target="_blank">1D20+5 = [6]+5 = 11</a></p><p> <a href="http://roll.coyotecode.net/lookup.php?rollid=149670" target="_blank">1D20+5 = [6]+5 = 11</a></p><p> <a href="http://roll.coyotecode.net/lookup.php?rollid=149670" target="_blank"></a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=149671" target="_blank">Manticore damage: 1D8+3 = [8]+3 = 11</a></p><p> <a href="http://roll.coyotecode.net/lookup.php?rollid=149671" target="_blank"></a></p><p></p><p>Julian (Initiative: 8)</p><p>Unconscious</p><p>Death save (+)</p><p></p><p>Summary</p><p>Julian: 0/9</p><p>Errol: 28(+5)/28</p><p>JV: 16/21</p><p>Manticore: 48/68 AC: 14[/GM]</p><p></p><p>[GM][-]@Thateous, both Bless and Shield of Faith are concentration spells, so you'll have to pick one. If you choose Shield of faith then post you're actions for round 2 and I'll edit them in.[/-]</p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6801311" target="_blank">KahlessNestor</a></u></strong></em>, It looks like its a bit of a oddity within the rules. If you knock the manticore prone it's speed will drop to 0 and will fall for the round. Until it "stands up" you'll have disadvantage shooting at it as that is the other effect of being prone. I guess you can think if the trip as entangling it's wings and the disadvantage as being from the unpredictable nature of its movement being uncontrolled.[/GM]</p></blockquote><p></p>
[QUOTE="TallIan, post: 7005420, member: 6853819"] [GM]Sorry, I forgot about the temp HP, I've edited the post[/GM] [B]Feathergale Spire[/B] [B]In the Spire[/B] The Stables are currently empty, all the mounts are out on the hunt at the moment. There are some servants getting the great hall ready again and you notice the two monks in the Solarium (S7) as you pass. The feast in the hall seems to be switching from mainly food to mainly drink. From what Thessel has told you and the note, it seems very unlikely that the prisoners are here. [B]On the Hunt[/B] Errol loses a flurry of arrows at the manticore, scoring two telling hits. JV loses an arrow from his bow, but it flies wide. He clasps his hands in prayer and a shimmer surrounds the air around him. The manticore continues to flee, but it is obvious that the party is faster. Concentrating its attack on the noisiest attacker the manticore loses three spikes at Julian, two catching the young squire squarely and knocking him unconscious. Held in by the bindings of his flying harness he hangs limply, his mount slowing and falling behind. [GM]rolls and stuff Round 2 Errol (Initiative: 21) Longbow attack with Action Surge: 1D20+7 = [14]+7 = 21 1D20+7 = [14]+7 = 21 Longbow damage: 1D8+3 = [5]+3 = 8 1D8+3 = [1]+3 = 4 JV (Initiative: 18) Shortbow [URL="http://roll.coyotecode.net/lookup.php?rollid=149682"]_: 1D20+4 = [9]+4 = 13[/URL] Manticore (Initiative: 17) [URL="http://roll.coyotecode.net/lookup.php?rollid=149670"]Manticore attack rolls, on Julian: 1D20+5 = [17]+5 = 22 1D20+5 = [6]+5 = 11 1D20+5 = [6]+5 = 11 [/URL] [URL="http://roll.coyotecode.net/lookup.php?rollid=149671"]Manticore damage: 1D8+3 = [8]+3 = 11 [/URL] Julian (Initiative: 8) Unconscious Death save (+) Summary Julian: 0/9 Errol: 28(+5)/28 JV: 16/21 Manticore: 48/68 AC: 14[/GM] [GM][-]@Thateous, both Bless and Shield of Faith are concentration spells, so you'll have to pick one. If you choose Shield of faith then post you're actions for round 2 and I'll edit them in.[/-] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6801311"]KahlessNestor[/URL][/U][/B][/I], It looks like its a bit of a oddity within the rules. If you knock the manticore prone it's speed will drop to 0 and will fall for the round. Until it "stands up" you'll have disadvantage shooting at it as that is the other effect of being prone. I guess you can think if the trip as entangling it's wings and the disadvantage as being from the unpredictable nature of its movement being uncontrolled.[/GM] [/QUOTE]
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