Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
Playing the Game
Play by Post
Tall's PotA Campaign - IC
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TallIan" data-source="post: 7006415" data-attributes="member: 6853819"><p>Feathergale Spire</p><p></p><p>[GM]Let me know if there is anything else you would like to do in the Spire, the hunters have been gone for around 20 mins, and will take some time to get back. Freeing Thessel and routing through Thurl’s stuff has used around 10mins.[/GM]</p><p></p><p>On the Hunt</p><p></p><p>JV guides his mount close to Julian’s. It proves tricky to get close enough to lay a hand on the squire as his mount keeps trying to follow yours. JV manages eventually sending a burst of magic that stops Julian getting any worse. Trying to get it to return to the tower proves impossible, but it becomes apparent that without guidance from its own rider it’ll follow your mount.</p><p></p><p>When Errol pulls up next to them he notices the manticore continues to flee, disappearing quickly into the fog. Errol and JV notice three shapes coming in from the east, apparently pursuing the manticore.</p><p></p><p>[GM]If you want to head back you can either stay in the fog (concealment at the cost of speed and ease of navigation) or rise above it (easy and quick to get back but you’ll be more visible). Mechanically speaking, in the fog is lightly obscured up to 100 feet and heavily obscured beyond that, above the fog is dim light.</p><p></p><p>If you do anything other than follow the manticore, I’ll need a navigation check. If you don’t follow next round, you risk losing it in the fog.</p><p></p><p>[GM]rolls and stuff</p><p></p><p><strong>Round 3</strong></p><p><strong>Errol (Initiative: 21)</strong></p><p>Move</p><p></p><p><strong>JV (Initiative: 18)</strong></p><p>Spare the dying</p><p></p><p><strong>Manticore (Initiative: 17)</strong></p><p>Dash to get away from the attackers.</p><p></p><p><strong>Julian (Initiative: 8)</strong></p><p>Unconscious</p><p>Stable</p><p></p><p>Summary</p><p>Julian: 0/9</p><p>Errol: 28(+5)/28</p><p>JV: 16/21</p><p>Manticore: 48/68 AC: 14[/GM][/GM]</p></blockquote><p></p>
[QUOTE="TallIan, post: 7006415, member: 6853819"] Feathergale Spire [GM]Let me know if there is anything else you would like to do in the Spire, the hunters have been gone for around 20 mins, and will take some time to get back. Freeing Thessel and routing through Thurl’s stuff has used around 10mins.[/GM] On the Hunt JV guides his mount close to Julian’s. It proves tricky to get close enough to lay a hand on the squire as his mount keeps trying to follow yours. JV manages eventually sending a burst of magic that stops Julian getting any worse. Trying to get it to return to the tower proves impossible, but it becomes apparent that without guidance from its own rider it’ll follow your mount. When Errol pulls up next to them he notices the manticore continues to flee, disappearing quickly into the fog. Errol and JV notice three shapes coming in from the east, apparently pursuing the manticore. [GM]If you want to head back you can either stay in the fog (concealment at the cost of speed and ease of navigation) or rise above it (easy and quick to get back but you’ll be more visible). Mechanically speaking, in the fog is lightly obscured up to 100 feet and heavily obscured beyond that, above the fog is dim light. If you do anything other than follow the manticore, I’ll need a navigation check. If you don’t follow next round, you risk losing it in the fog. [GM]rolls and stuff [B]Round 3[/B] [B]Errol (Initiative: 21)[/B] Move [B]JV (Initiative: 18)[/B] Spare the dying [B]Manticore (Initiative: 17)[/B] Dash to get away from the attackers. [B]Julian (Initiative: 8)[/B] Unconscious Stable Summary Julian: 0/9 Errol: 28(+5)/28 JV: 16/21 Manticore: 48/68 AC: 14[/GM][/GM] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Tall's PotA Campaign - IC
Top