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Tall's PotA Campaign - IC
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<blockquote data-quote="TallIan" data-source="post: 7083866" data-attributes="member: 6853819"><p>[GM]</p><p>[OOC]Sorry this is a bit later than the last post, I got interrupted[/OOC]</p><p><strong>Enemies</strong></p><p></p><p>[SBLOCK=SHOALAR QUANDERIL]</p><p>Medium humanoid (water genasi), lawful evil</p><p>Armour Class 10(13 with mage armour)</p><p>Hit Points 60 (8d8 + 24)</p><p>Speed 30 ft., swim 30 ft.</p><p></p><p>STR DEX CON INT WIS CHA</p><p>11 (+0) 12 (+1) 16 (+3) 14 (+2) 10 (+0) 17 (+3)</p><p></p><p>Skills Arcana +4, Deception +5, Insight +2, Persuasion +5</p><p>Damage Resistances acid</p><p>Senses passive Perception 10</p><p>Languages Aquan, Common</p><p>Challenge 4 (1,100 XP)</p><p>Amphibious. Shoalar can breathe air and water.</p><p></p><p>Innate Spellcasting. Shoalar's innate spellcasting ability is Constitution (spell save DC 13, +5 to hit with spell attacks). He can innately cast the following spells</p><p>At will: shape water*</p><p>1/day: create or destroy water</p><p></p><p>Spellcasting. Shoalar is a 5th-level spellcaster. His spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). He knows the following sorcerer spells</p><p>Cantrips (at will): acid splash, chill touch, friends, prestidigitation, ray of frost</p><p>1st level (4 slots): disguise self, mage armour, magic missile</p><p>2nd level (3 slots): hold person, misty step</p><p>3rd level (2 slots): tidal wave*</p><p></p><p>ACTIONS</p><p>Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or</p><p>ranged 20/60 ft., one target. Hit: 3 (ld4 + 1) piercing damage.</p><p></p><p>A plump water genasi armed with a jovial manner and biting sense of humor, Shoalar Quanderil seems like the</p><p>last person one would expect to be a cruel member of a destructive cult. Nevertheless, Shoalar is the captain of</p><p>a pirate ship that harries the Sword Coast, and a high ranking Crushing Wave cultist. He sees Olhydra's power</p><p>as a means to making himself as rich as possible.[/SBLOCK]</p><p></p><p></p><p>[SBLOCK=Pike]</p><p>Medium humanoid (any race), any non-good alignment</p><p>Armor Class 11 (leather armor)</p><p>Hit Points 32 (Sd8 + 10)</p><p>Speed 30 ft.</p><p>STR DEX CON INT WIS CHA</p><p>15 (+2)11 (+0) 14 (+2) 10 (+0) 10 (+0) 11 (+0)</p><p></p><p>Skills Intimidation +2</p><p>Senses passive Perception 10</p><p>Languages any one language (Common)</p><p>Challenge 1/2 (100 XP)</p><p></p><p>Pack Tactics. Pike has advantage on an attack roll against a creature if at least one of Pile's allies is within 5 feet of the creature and the ally isn't incapacitated.</p><p></p><p>ACTIONS</p><p>Multiattack. Pike makes two melee attacks.</p><p>Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.</p><p>Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.[/SBLOCK]</p><p></p><p>[SBLOCK=River Pirate]</p><p>Medium humanoid (any race), any non-lawful alignment</p><p>Armor Class 12 (leather armor)</p><p>Hit Points 11 (2d8 + 2)</p><p>Speed 30ft.</p><p>STR DEX CON INT WIS CHA</p><p>11 (+0) 12 (+1) 12 (+1) 10 (+0) 10 (+0) 10 .(+O)</p><p></p><p>Senses passive Perception 10</p><p>Languages any one language (Common)</p><p>Challenge 1/8 (25 XP)</p><p></p><p>ACTIONS</p><p>Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.</p><p>Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80 ft./320ft., one target. Hit: 5 (1d8 + 1) piercing damage.[/SBLOCK][/GM]</p></blockquote><p></p>
[QUOTE="TallIan, post: 7083866, member: 6853819"] [GM] [OOC]Sorry this is a bit later than the last post, I got interrupted[/OOC] [B]Enemies[/B] [SBLOCK=SHOALAR QUANDERIL] Medium humanoid (water genasi), lawful evil Armour Class 10(13 with mage armour) Hit Points 60 (8d8 + 24) Speed 30 ft., swim 30 ft. STR DEX CON INT WIS CHA 11 (+0) 12 (+1) 16 (+3) 14 (+2) 10 (+0) 17 (+3) Skills Arcana +4, Deception +5, Insight +2, Persuasion +5 Damage Resistances acid Senses passive Perception 10 Languages Aquan, Common Challenge 4 (1,100 XP) Amphibious. Shoalar can breathe air and water. Innate Spellcasting. Shoalar's innate spellcasting ability is Constitution (spell save DC 13, +5 to hit with spell attacks). He can innately cast the following spells At will: shape water* 1/day: create or destroy water Spellcasting. Shoalar is a 5th-level spellcaster. His spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). He knows the following sorcerer spells Cantrips (at will): acid splash, chill touch, friends, prestidigitation, ray of frost 1st level (4 slots): disguise self, mage armour, magic missile 2nd level (3 slots): hold person, misty step 3rd level (2 slots): tidal wave* ACTIONS Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or ranged 20/60 ft., one target. Hit: 3 (ld4 + 1) piercing damage. A plump water genasi armed with a jovial manner and biting sense of humor, Shoalar Quanderil seems like the last person one would expect to be a cruel member of a destructive cult. Nevertheless, Shoalar is the captain of a pirate ship that harries the Sword Coast, and a high ranking Crushing Wave cultist. He sees Olhydra's power as a means to making himself as rich as possible.[/SBLOCK] [SBLOCK=Pike] Medium humanoid (any race), any non-good alignment Armor Class 11 (leather armor) Hit Points 32 (Sd8 + 10) Speed 30 ft. STR DEX CON INT WIS CHA 15 (+2)11 (+0) 14 (+2) 10 (+0) 10 (+0) 11 (+0) Skills Intimidation +2 Senses passive Perception 10 Languages any one language (Common) Challenge 1/2 (100 XP) Pack Tactics. Pike has advantage on an attack roll against a creature if at least one of Pile's allies is within 5 feet of the creature and the ally isn't incapacitated. ACTIONS Multiattack. Pike makes two melee attacks. Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage. Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.[/SBLOCK] [SBLOCK=River Pirate] Medium humanoid (any race), any non-lawful alignment Armor Class 12 (leather armor) Hit Points 11 (2d8 + 2) Speed 30ft. STR DEX CON INT WIS CHA 11 (+0) 12 (+1) 12 (+1) 10 (+0) 10 (+0) 10 .(+O) Senses passive Perception 10 Languages any one language (Common) Challenge 1/8 (25 XP) ACTIONS Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage. Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80 ft./320ft., one target. Hit: 5 (1d8 + 1) piercing damage.[/SBLOCK][/GM] [/QUOTE]
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