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Tall's PotA Campaign - IC
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<blockquote data-quote="TallIan" data-source="post: 7127015" data-attributes="member: 6853819"><p>[ATTACH]84661[/ATTACH]<strong>Riverguard Keep,</strong> Early Evening, Day 5</p><p></p><p>The drunk jumps at Nariah's words, looks nervously to someone below the balcony and then turns to his friends with his finger to his lips, <strong>"SHHHH!"</strong>. It doesn't change much as the half dozen drinkers continue their revelry.</p><p></p><p>The trapdoor opens to the evening sky. The rooftop serves as a last stand, with a crenelated wall all the way round. A five foot wide walkway affords place to fight and a low pitched roof fills the center of the roof and has clearly been repaired recently. A bored sentry sits on the apex of the roof, offering all the observational power of a tree. There is another trapdoor that leads down, into the room opposite the library where Urshnora was.</p><p></p><p>From up here you can see the entire fort, much of it is in disrepair and there is evidence that work is being done to fill in holes in the wall and patch roofs. You can see a fire burning in the courtyard (K4) with half a dozen bandits playing dice. There is a sentry on each wall, though none seem particularly alert.</p><p></p><p>[GM]I'll give advantage on the deception roll<a href="http://roll.coyotecode.net/lookup.php?rollid=165365" target="_blank">advantage: 1D20 = [7] = 7</a></p><p> <a href="http://roll.coyotecode.net/lookup.php?rollid=165365" target="_blank"></a></p><p></p><p>K12 isn't there, as you've stashed Shoalar's boat farther up stream.</p><p>K16 is the Great Hall.</p><p>K19 is the library where you met Urshnora</p><p>K21 is the Lord's chamber that the secret entrance led you to.</p><p>K22 is the landing that you arrived through the secret entrance from.</p><p></p><p>You may notice some of the description doesn't quite tie up with the map, I've made a couple of tweaks so where the two don't quite tie up, go with the written description.</p><p>[/GM]</p></blockquote><p></p>
[QUOTE="TallIan, post: 7127015, member: 6853819"] [ATTACH=CONFIG]84661._xfImport[/ATTACH][B]Riverguard Keep,[/B] Early Evening, Day 5 The drunk jumps at Nariah's words, looks nervously to someone below the balcony and then turns to his friends with his finger to his lips, [B]"SHHHH!"[/B]. It doesn't change much as the half dozen drinkers continue their revelry. The trapdoor opens to the evening sky. The rooftop serves as a last stand, with a crenelated wall all the way round. A five foot wide walkway affords place to fight and a low pitched roof fills the center of the roof and has clearly been repaired recently. A bored sentry sits on the apex of the roof, offering all the observational power of a tree. There is another trapdoor that leads down, into the room opposite the library where Urshnora was. From up here you can see the entire fort, much of it is in disrepair and there is evidence that work is being done to fill in holes in the wall and patch roofs. You can see a fire burning in the courtyard (K4) with half a dozen bandits playing dice. There is a sentry on each wall, though none seem particularly alert. [GM]I'll give advantage on the deception roll[url=http://roll.coyotecode.net/lookup.php?rollid=165365]advantage: 1D20 = [7] = 7 [/url] K12 isn't there, as you've stashed Shoalar's boat farther up stream. K16 is the Great Hall. K19 is the library where you met Urshnora K21 is the Lord's chamber that the secret entrance led you to. K22 is the landing that you arrived through the secret entrance from. You may notice some of the description doesn't quite tie up with the map, I've made a couple of tweaks so where the two don't quite tie up, go with the written description. [/GM] [/QUOTE]
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