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Tall's PotA Campaign - IC
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<blockquote data-quote="TallIan" data-source="post: 7139675" data-attributes="member: 6853819"><p><strong>Riverguard Keep</strong>, Early Evening, Day 5</p><p></p><p>The speaker looks sceptical but his initial anger seems to have abated. <strong>"Well 'e can't be any worse than bugbears. Yeah, Dragon dice, but t' pots been going a whiles and we ain't having no one coming in last minute an' stealin' it."</strong> As Duran rolls over playfully he knocks a bunk which sends a shield and some other personal effects crashing to the ground. A chorus of groans erupts from the gamers, <strong>"Get 'at thing outa here afore it breaks anything."</strong></p><p></p><p>[/GM]As the north door in the room leads back into the donjon where you just came I'll assume you are going out the south door that leads outside. If you really want to go out the north door, let me know, it leads to the corridor where JV encountered one of the guards in this room. He doesn't seem to recognise you though.[/GM]</p><p></p><p>Heading out the south door you see a door, at the other end of and 80 ft battlement, leading into another tower (K2). Immediately to your left is a stairway leading down to the muster yard. You can hear voices and see light from a fire in the corner of the yard buildings (near the north double doors of K5).</p><p></p><p>As you head down the stairs and around the donjon you hear more voices and another fire around the corner to you front (the east wall outside of K8). As you round the corner of the donjon you see the bright light spilling from the slightly open door. In the fading light you could probably walk past without attracting attention as it will be hard for anyone inside to see out. The door leading to your destination is closed, though there is some light spilling through under the door.</p><p></p><p>[GM]I'm assuming you are stopping along the path that runs between the K6, K7, K8 building and K16.[/GM]</p></blockquote><p></p>
[QUOTE="TallIan, post: 7139675, member: 6853819"] [B]Riverguard Keep[/B], Early Evening, Day 5 The speaker looks sceptical but his initial anger seems to have abated. [B]"Well 'e can't be any worse than bugbears. Yeah, Dragon dice, but t' pots been going a whiles and we ain't having no one coming in last minute an' stealin' it."[/B] As Duran rolls over playfully he knocks a bunk which sends a shield and some other personal effects crashing to the ground. A chorus of groans erupts from the gamers, [B]"Get 'at thing outa here afore it breaks anything."[/B] [/GM]As the north door in the room leads back into the donjon where you just came I'll assume you are going out the south door that leads outside. If you really want to go out the north door, let me know, it leads to the corridor where JV encountered one of the guards in this room. He doesn't seem to recognise you though.[/GM] Heading out the south door you see a door, at the other end of and 80 ft battlement, leading into another tower (K2). Immediately to your left is a stairway leading down to the muster yard. You can hear voices and see light from a fire in the corner of the yard buildings (near the north double doors of K5). As you head down the stairs and around the donjon you hear more voices and another fire around the corner to you front (the east wall outside of K8). As you round the corner of the donjon you see the bright light spilling from the slightly open door. In the fading light you could probably walk past without attracting attention as it will be hard for anyone inside to see out. The door leading to your destination is closed, though there is some light spilling through under the door. [GM]I'm assuming you are stopping along the path that runs between the K6, K7, K8 building and K16.[/GM] [/QUOTE]
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