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<blockquote data-quote="TallIan" data-source="post: 7272100" data-attributes="member: 6853819"><p><strong>Sacred Stone Monastery, Day 7, Evening</strong></p><p></p><p>Errol easily picks the crude lock. Opening it a crack he peers into the room. A large well sits in one corner of this room, equipped with a winch-and-bucket mechanism for fetching water. There are two more doors, one each to the west and south. Several dirty straw pallets lie tucked into the corners of the room—including one very large and stinking pallet. Three orogs squat in a circle just to your left. All three are looking straight at the door, there's no chance they haven't noticed you. <strong>"Password?"</strong> One particularly large orog demands.</p><p></p><p>[SBLOCK=Actions and rolls]</p><p>Initiative: Enemies win initiative</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=185676" target="_blank">_: 1D20 = [18] = 18</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=185676" target="_blank">1D20 = [11] = 11</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=185676" target="_blank">1D20 = [6] = 6</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=185676" target="_blank"></a> Should be +1 to each</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=185677" target="_blank">Initiative rolls, in the order of character in the RG: 1D20 = [12] = 12</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=185677" target="_blank">1D20 = [5] = 5</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=185677" target="_blank">1D20 = [13] = 13</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=185677" target="_blank">1D20 = [5] = 5</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=185677" target="_blank">1D20 = [15] = 15</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=185677" target="_blank"></a> After initiative bonus: Illvilious :16; Nariah: 7; Errol 17; J.V. 7; Duran: 17</p><p></p><p>Conditions:</p><p>Jurth: 60/60</p><p>Orog 1: 42/42</p><p>Orog 2: 42/42</p><p></p><p>Ilvillious 27+6/27</p><p>Nariah 23+6/23</p><p>Duran 23+6/23</p><p>Erol 36+6/36</p><p>J.V. 27+6/27</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=Enemies]<strong>OROG SLAVER</strong></p><p><img src="https://www.aidedd.org/dnd/images/orog.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Medium humanoid (orc), chaotic evil</p><p><strong>Armor Class </strong>18 (plate)</p><p><strong>Hit Points</strong> 42 (5d8 + 20) (Jurth has 60 HP)</p><p><strong>Speed</strong> 30 ft.</p><p>STR 18 (+4) DEX 12 (+1) CON 18 (+4) INT 12 (+1) WIS 11 (+0) CHA 12 (+1)</p><p></p><p><strong>Skills</strong> Intimidation +5, Athletics +6</p><p><strong>Senses </strong>darkvision 60 ft., passive Perception 10</p><p><strong>Languages </strong>Common, Orc</p><p><strong>Challenge </strong>2 (450 XP)</p><p><strong>Aggressive</strong>. As a bonus action, the orog can move up to its speed toward a hostile creature that it can see.</p><p><strong>Slaver. </strong>When the orog slaver attacks a restrained or grappled creature with a bludgeoning attack the target must succeed a DC 14 CON save or be stunned until the end of its next turn.</p><p></p><p>ACTIONS</p><p><strong>Multiattack</strong>. The orog slaver makes two club attacks.</p><p><strong>Club</strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d4 + 4) bludgeoning damage.</p><p><strong>Whip.</strong> Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: (1d4 + 4) slashing damage.</p><p></p><p>OGRE</p><p><img src="https://www.aidedd.org/dnd/images/ogre.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>Large giant, chaotic evil</p><p><strong>Armor Class</strong> 11 (hide armor)</p><p><strong>Hit Points </strong>59 (7d10 + 21)</p><p><strong>Speed </strong>40ft.</p><p>STR 19 (+4) DEX 8 (- 1) CON 16 (+3) INT 5 (-3) WIS 7 (- 2) CHA 7 (-2)</p><p><strong>Senses </strong>darkvision 60ft., passive Perception 8</p><p><strong>Languages </strong>Common, Giant</p><p><strong>Challenge </strong>2 (450 XP)</p><p></p><p>ACTIONS</p><p><strong>Greatclub</strong>. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.</p><p><strong>Net: </strong>Ranged weapon attack: +1 to hit, 5/15ft special</p><p>[/SBLOCK]</p><p></p><p>[GM]I've rolled initiative just to have things ready but the orogs haven't taken any hostile action yet so you're not actually in initiative time yet, unless you attack, in which case you'll have surprise.</p><p></p><p>I'll get a map ready for my next post, but the orogs are all immediately east of the door and all within 20 feet of it in a tight circle.[/GM]</p></blockquote><p></p>
[QUOTE="TallIan, post: 7272100, member: 6853819"] [b]Sacred Stone Monastery, Day 7, Evening[/b] Errol easily picks the crude lock. Opening it a crack he peers into the room. A large well sits in one corner of this room, equipped with a winch-and-bucket mechanism for fetching water. There are two more doors, one each to the west and south. Several dirty straw pallets lie tucked into the corners of the room—including one very large and stinking pallet. Three orogs squat in a circle just to your left. All three are looking straight at the door, there's no chance they haven't noticed you. [B]"Password?"[/B] One particularly large orog demands. [SBLOCK=Actions and rolls] Initiative: Enemies win initiative [URL="http://roll.coyotecode.net/lookup.php?rollid=185676"]_: 1D20 = [18] = 18 1D20 = [11] = 11 1D20 = [6] = 6 [/URL] Should be +1 to each [URL="http://roll.coyotecode.net/lookup.php?rollid=185677"]Initiative rolls, in the order of character in the RG: 1D20 = [12] = 12 1D20 = [5] = 5 1D20 = [13] = 13 1D20 = [5] = 5 1D20 = [15] = 15 [/URL] After initiative bonus: Illvilious :16; Nariah: 7; Errol 17; J.V. 7; Duran: 17 Conditions: Jurth: 60/60 Orog 1: 42/42 Orog 2: 42/42 Ilvillious 27+6/27 Nariah 23+6/23 Duran 23+6/23 Erol 36+6/36 J.V. 27+6/27 [/SBLOCK] [SBLOCK=Enemies][B]OROG SLAVER[/B] [IMG]https://www.aidedd.org/dnd/images/orog.jpg[/IMG] Medium humanoid (orc), chaotic evil [B]Armor Class [/B]18 (plate) [B]Hit Points[/B] 42 (5d8 + 20) (Jurth has 60 HP) [B]Speed[/B] 30 ft. STR 18 (+4) DEX 12 (+1) CON 18 (+4) INT 12 (+1) WIS 11 (+0) CHA 12 (+1) [B]Skills[/B] Intimidation +5, Athletics +6 [B]Senses [/B]darkvision 60 ft., passive Perception 10 [B]Languages [/B]Common, Orc [B]Challenge [/B]2 (450 XP) [B]Aggressive[/B]. As a bonus action, the orog can move up to its speed toward a hostile creature that it can see. [B]Slaver. [/B]When the orog slaver attacks a restrained or grappled creature with a bludgeoning attack the target must succeed a DC 14 CON save or be stunned until the end of its next turn. ACTIONS [B]Multiattack[/B]. The orog slaver makes two club attacks. [B]Club[/B]. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d4 + 4) bludgeoning damage. [B]Whip.[/B] Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: (1d4 + 4) slashing damage. OGRE [IMG]https://www.aidedd.org/dnd/images/ogre.jpg[/IMG] Large giant, chaotic evil [B]Armor Class[/B] 11 (hide armor) [B]Hit Points [/B]59 (7d10 + 21) [B]Speed [/B]40ft. STR 19 (+4) DEX 8 (- 1) CON 16 (+3) INT 5 (-3) WIS 7 (- 2) CHA 7 (-2) [B]Senses [/B]darkvision 60ft., passive Perception 8 [B]Languages [/B]Common, Giant [B]Challenge [/B]2 (450 XP) ACTIONS [B]Greatclub[/B]. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage. [B]Net: [/B]Ranged weapon attack: +1 to hit, 5/15ft special [/SBLOCK] [GM]I've rolled initiative just to have things ready but the orogs haven't taken any hostile action yet so you're not actually in initiative time yet, unless you attack, in which case you'll have surprise. I'll get a map ready for my next post, but the orogs are all immediately east of the door and all within 20 feet of it in a tight circle.[/GM] [/QUOTE]
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