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Tall's PotA Campaign - IC
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<blockquote data-quote="TallIan" data-source="post: 7382692" data-attributes="member: 6853819"><p><strong>round 5</strong></p><p></p><p>Errol shoots off another bolt, but his aim is not so lucky this time. Nariah fares better, her eldritch spear stopping abruptly with a scream and the smell of singed flesh, her target slows and the telltale puffs of dust she had been tracking suddenly disappear. Illvilious, realising that his ruse had failed makes a mad dash back towards the group, while the remainder all take a defensive posture, readying for the incoming charge.</p><p></p><p>Suddenly four Duargar appear right beside the group, their squat forms getting larger and larger right before your eyes, until they tower over you. Only Duran seems to match their bulk.</p><p></p><p>[SBLOCK=Actions and Rolls]Errol shots Xbow; MISS</p><p>Illvilios DASH back to group</p><p>Duran dodge</p><p>JV Dodge</p><p>Nariah EB Duergar 3 HIT for 7<a href="http://roll.coyotecode.net/lookup.php?rollid=200804" target="_blank">Nariah attack and damage rolls: 2D20.LOW(1)+6 = [11, 14]+6 = 17</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=200804" target="_blank">1D10+4 = [3]+4 = 7</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=200804" target="_blank"></a></p><p>Sir Jondal: Dodge</p><p></p><p>Horgar: Move and enlarge; invisibility drops</p><p>Duergar 2: Move and enlarge; invisibility drops; engage Duran</p><p>Duergar 3: Move and Hide <a href="http://roll.coyotecode.net/lookup.php?rollid=200806" target="_blank">D3 Hide check: 2D20.HIGH(1) = [15, 5] = 15</a></p><p>Duergar 4: Move and enlarge; invisibility drops; engage Nariah</p><p>Sentry: Move and enlarge; invisibility drops; engage JV[/SBLOCK]</p><p></p><p>Conditions</p><p>Ilvillious 38/39</p><p>Nariah 23+6/23</p><p>Duran 23/23 Bear Form 12+8/34</p><p>Erol 29/36</p><p>J.V. 20/27 +d4</p><p></p><p>Sir Jondal 44/52 1 level of exhaustion</p><p>Bruldenthar 9/9 1 level of exhaustion</p><p>14 Commoners 1 level of exhaustion</p><p></p><p>Duargar</p><p>Horgar: 52/52 - enlarged</p><p>[-]D1: 0/26 [/-] Dead</p><p>D2: 22/26 - enlarged</p><p>D3: 12/26 - Hidden 15</p><p>D4: 12/26 - enlarged</p><p>Se: 26/26 - enlarged</p><p></p><p>[GM]I've tidied up the map and added a key that now matches the posts, I didn't realise how confusingly I'd mixed things up.</p><p></p><p>Just as a note, if I'm RCing a character, I will usually do the minimum and not use expendable resources - except in the most obvious of cases (like being the last character standing and healing someone). If you want Nariah to do anything other than EB spam, you'll have to say - I don't find playing against myself all that fun. Or I cheat and favour the side I am mroe committed to <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />[/GM]</p></blockquote><p></p>
[QUOTE="TallIan, post: 7382692, member: 6853819"] [b]round 5[/b] Errol shoots off another bolt, but his aim is not so lucky this time. Nariah fares better, her eldritch spear stopping abruptly with a scream and the smell of singed flesh, her target slows and the telltale puffs of dust she had been tracking suddenly disappear. Illvilious, realising that his ruse had failed makes a mad dash back towards the group, while the remainder all take a defensive posture, readying for the incoming charge. Suddenly four Duargar appear right beside the group, their squat forms getting larger and larger right before your eyes, until they tower over you. Only Duran seems to match their bulk. [SBLOCK=Actions and Rolls]Errol shots Xbow; MISS Illvilios DASH back to group Duran dodge JV Dodge Nariah EB Duergar 3 HIT for 7[url=http://roll.coyotecode.net/lookup.php?rollid=200804]Nariah attack and damage rolls: 2D20.LOW(1)+6 = [11, 14]+6 = 17 1D10+4 = [3]+4 = 7 [/url] Sir Jondal: Dodge Horgar: Move and enlarge; invisibility drops Duergar 2: Move and enlarge; invisibility drops; engage Duran Duergar 3: Move and Hide [url=http://roll.coyotecode.net/lookup.php?rollid=200806]D3 Hide check: 2D20.HIGH(1) = [15, 5] = 15[/url] Duergar 4: Move and enlarge; invisibility drops; engage Nariah Sentry: Move and enlarge; invisibility drops; engage JV[/SBLOCK] Conditions Ilvillious 38/39 Nariah 23+6/23 Duran 23/23 Bear Form 12+8/34 Erol 29/36 J.V. 20/27 +d4 Sir Jondal 44/52 1 level of exhaustion Bruldenthar 9/9 1 level of exhaustion 14 Commoners 1 level of exhaustion Duargar Horgar: 52/52 - enlarged [-]D1: 0/26 [/-] Dead D2: 22/26 - enlarged D3: 12/26 - Hidden 15 D4: 12/26 - enlarged Se: 26/26 - enlarged [GM]I've tidied up the map and added a key that now matches the posts, I didn't realise how confusingly I'd mixed things up. Just as a note, if I'm RCing a character, I will usually do the minimum and not use expendable resources - except in the most obvious of cases (like being the last character standing and healing someone). If you want Nariah to do anything other than EB spam, you'll have to say - I don't find playing against myself all that fun. Or I cheat and favour the side I am mroe committed to :P[/GM] [/QUOTE]
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