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Tall's PotA Campaign - IC
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<blockquote data-quote="TallIan" data-source="post: 7580276" data-attributes="member: 6853819"><p><strong>Desairn Valley, Day 9, Evening</strong></p><p></p><p>Leaving the camp is slow going. The prisoners are all laden with whatever they can carry. Most have a sensible approach and take food or provisions, but a few are more greedy and try to carry less practical items.</p><p></p><p>The scruffy caravan heads to Beliard, but stops a little short to build a funeral pyre for Duran.</p><p></p><p>When you arrive in Beliard, there are many happy reunions between prisoners and townsfolk. Including Maygen and Selwin, the homesteaders who's place was burned by the orcs.</p><p></p><p>Some of the prisoners you rescued from the monastery have headed off, their homes nearby, but around half are still waiting to be escorted back to Red Larch.</p><p></p><p>Sir Jondal - looking much more presentable - greats you, <strong>"You have proven to be good people, not many would have risked their lives for strangers. We owe you a great debt. I am beholden to my order and must return there to share this news, but should you call on me for aid I will offer whatever assistance I can."</strong></p><p></p><p>The inn is cramped but offers better rest than the outdoors.</p><p></p><p>[GM]</p><p>So you have four quest strings to follow:</p><p>- Return the freed slaves to Red Larch</p><p>- The monastery is still occupied by the Earth cult. You have clues that its leader has been receiving disturbing dreams for some time and is looking to summon something.</p><p>- The Caverns in the Sighing Valley. In order to infiltrate the cult you were tasked with causing a mischief to the Earth Cult. You have most likely done this by freeing their slaves.</p><p>- Riverguard Keep: Thrown into chaos after their leader was assassinated they are less of a threat but they still hold a strong position on the Desairn Valley[/GM]</p></blockquote><p></p>
[QUOTE="TallIan, post: 7580276, member: 6853819"] [b]Desairn Valley, Day 9, Evening[/b] Leaving the camp is slow going. The prisoners are all laden with whatever they can carry. Most have a sensible approach and take food or provisions, but a few are more greedy and try to carry less practical items. The scruffy caravan heads to Beliard, but stops a little short to build a funeral pyre for Duran. When you arrive in Beliard, there are many happy reunions between prisoners and townsfolk. Including Maygen and Selwin, the homesteaders who's place was burned by the orcs. Some of the prisoners you rescued from the monastery have headed off, their homes nearby, but around half are still waiting to be escorted back to Red Larch. Sir Jondal - looking much more presentable - greats you, [B]"You have proven to be good people, not many would have risked their lives for strangers. We owe you a great debt. I am beholden to my order and must return there to share this news, but should you call on me for aid I will offer whatever assistance I can."[/B] The inn is cramped but offers better rest than the outdoors. [GM] So you have four quest strings to follow: - Return the freed slaves to Red Larch - The monastery is still occupied by the Earth cult. You have clues that its leader has been receiving disturbing dreams for some time and is looking to summon something. - The Caverns in the Sighing Valley. In order to infiltrate the cult you were tasked with causing a mischief to the Earth Cult. You have most likely done this by freeing their slaves. - Riverguard Keep: Thrown into chaos after their leader was assassinated they are less of a threat but they still hold a strong position on the Desairn Valley[/GM] [/QUOTE]
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