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Talls Strongholds and Followers adventure - Full
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<blockquote data-quote="Shayuri" data-source="post: 7541288" data-attributes="member: 4936"><p>Here's my sheet so far. I'm leaving the family name blank for the moment, seeking input on whether or not you have suggestions for established noble families in the area, or if it's alright to just make one up. There's also a few spell prep slots open while I mull what kind of spells to prep. Overall though, I think I have the rules covered. I'll add in a writeup for the background, but the broad sweep is that Arcata was born of a local noble house, was found to have magical talent and went to go study in a larger city. While she was away, the disaster back home struck with the Baron overthrown and this new Lord stepping in and purging dissent, breaking her House. She found out about it, possibly even fending off an attempt on her life depending on how aggressive Lord Saxon is, and returned home to set things right/exact vengeance.</p><p></p><p>Arcata</p><p>Human Noble Wizard 5</p><p></p><p>Str 8</p><p>Dex 14 +2</p><p>Con 14 +5</p><p>Int 18 +7</p><p>Wis 12 +4</p><p>Cha 11</p><p></p><p>HP 32</p><p>AC 12 (10+2)</p><p>Prof Bonus +3</p><p>Init +2</p><p></p><p>Race</p><p>Variant Human</p><p>+1 Int, +1 Cha (?)</p><p>Bonus Language</p><p>Bonus Skill</p><p>Bonus Feat</p><p></p><p>Class</p><p>Wizardry</p><p>Ritual Casting</p><p>Arcane Recovery (recover 3 lvls w/short rest)</p><p>Arcane Tradition: Diviner</p><p>- Portent</p><p></p><p>Proficiencies</p><p>Weapons: Daggers, darts, slings, staves, lgt crossbow</p><p>Tools: Dragonchess</p><p>Saves: Intelligence, Constitution and Wisdom</p><p></p><p>Skills</p><p>Arcana +7</p><p>History +7</p><p>Investigation +7</p><p>Insight +4</p><p>Persusasion +3</p><p></p><p>Languages</p><p>Common, Elvish, Draconic</p><p></p><p>Feats</p><p>Human - Resilient: Constitution</p><p>4 - ASI (Intelligence)</p><p></p><p>Spellcasting (Save DC 15)</p><p>Slots 1 - 4, 2 - 3, 3 - 3</p><p>Spell Attack +7</p><p></p><p>Prepared</p><p>0 - Firebolt, Prestidigitation, Mage Hand, Shocking Grasp</p><p>1 - Shield, Thunderwave, ?, Absorb Elements</p><p>2 - Misty Step, ?, ?</p><p>3 - ?, ?</p><p></p><p>Spellbook</p><p>1 - Shield, Absorb Elements, Thunderwave, Detect Magic, Identify, Charm Person, Feather Fall, Mage Armor, Find Familiar, Unseen Servant</p><p>2 - Alter Self, Misty Step, See Invisibility, MindSpike, Dragon's Breath, Suggestion</p><p>3 - Counterspell, Fireball, Hypnotic Pattern, Tiny Hut</p><p></p><p>Equipment</p><p>Cash: 225</p><p></p><p>Weapons</p><p>Dagger</p><p></p><p>Armor</p><p>Traveller's Clothes</p><p></p><p>Gear</p><p>Wand</p><p>Spellbook, 3lbs, free (class item)</p><p>Scholar's Pack</p><p></p><p>Spent on familiar summoning: 10gp</p><p>Scribing Costs: 450</p><p>- Detect Magic, 25</p><p>- Identify, 25</p><p>- Mindspike, 50</p><p>- See Invisible, 50</p><p>- Hypnotic Pattern, 150</p><p>- Tiny Hut, 150</p><p></p><p>Background Features</p><p>Position of Privilege</p><p>Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.</p><p></p><p>Familiar (100gp)</p><p>Keemi</p><p>Tiny Celestial Owl</p><p>Armor Class 11</p><p>Hit Points 1</p><p>Speed 10 ft, Fly 60 ft</p><p>Str 2 (–4)</p><p>Dex 13 (+1)</p><p>Con 8 (–1)</p><p>Int 2 (–4)</p><p>Wis 12 (+1)</p><p>Cha 7 (–2)</p><p>Perception +3, Stealth +3</p><p>Flyby - Does not provoke OA's by flying out of reach</p><p>Keen Hearing and Sight - Adv on Perception checks based on sight or hearing</p><p></p><p>Traits</p><p>100' telepathy</p><p>Share senses (1 action)</p><p>Deliver touch spell</p></blockquote><p></p>
[QUOTE="Shayuri, post: 7541288, member: 4936"] Here's my sheet so far. I'm leaving the family name blank for the moment, seeking input on whether or not you have suggestions for established noble families in the area, or if it's alright to just make one up. There's also a few spell prep slots open while I mull what kind of spells to prep. Overall though, I think I have the rules covered. I'll add in a writeup for the background, but the broad sweep is that Arcata was born of a local noble house, was found to have magical talent and went to go study in a larger city. While she was away, the disaster back home struck with the Baron overthrown and this new Lord stepping in and purging dissent, breaking her House. She found out about it, possibly even fending off an attempt on her life depending on how aggressive Lord Saxon is, and returned home to set things right/exact vengeance. Arcata Human Noble Wizard 5 Str 8 Dex 14 +2 Con 14 +5 Int 18 +7 Wis 12 +4 Cha 11 HP 32 AC 12 (10+2) Prof Bonus +3 Init +2 Race Variant Human +1 Int, +1 Cha (?) Bonus Language Bonus Skill Bonus Feat Class Wizardry Ritual Casting Arcane Recovery (recover 3 lvls w/short rest) Arcane Tradition: Diviner - Portent Proficiencies Weapons: Daggers, darts, slings, staves, lgt crossbow Tools: Dragonchess Saves: Intelligence, Constitution and Wisdom Skills Arcana +7 History +7 Investigation +7 Insight +4 Persusasion +3 Languages Common, Elvish, Draconic Feats Human - Resilient: Constitution 4 - ASI (Intelligence) Spellcasting (Save DC 15) Slots 1 - 4, 2 - 3, 3 - 3 Spell Attack +7 Prepared 0 - Firebolt, Prestidigitation, Mage Hand, Shocking Grasp 1 - Shield, Thunderwave, ?, Absorb Elements 2 - Misty Step, ?, ? 3 - ?, ? Spellbook 1 - Shield, Absorb Elements, Thunderwave, Detect Magic, Identify, Charm Person, Feather Fall, Mage Armor, Find Familiar, Unseen Servant 2 - Alter Self, Misty Step, See Invisibility, MindSpike, Dragon's Breath, Suggestion 3 - Counterspell, Fireball, Hypnotic Pattern, Tiny Hut Equipment Cash: 225 Weapons Dagger Armor Traveller's Clothes Gear Wand Spellbook, 3lbs, free (class item) Scholar's Pack Spent on familiar summoning: 10gp Scribing Costs: 450 - Detect Magic, 25 - Identify, 25 - Mindspike, 50 - See Invisible, 50 - Hypnotic Pattern, 150 - Tiny Hut, 150 Background Features Position of Privilege Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to. Familiar (100gp) Keemi Tiny Celestial Owl Armor Class 11 Hit Points 1 Speed 10 ft, Fly 60 ft Str 2 (–4) Dex 13 (+1) Con 8 (–1) Int 2 (–4) Wis 12 (+1) Cha 7 (–2) Perception +3, Stealth +3 Flyby - Does not provoke OA's by flying out of reach Keen Hearing and Sight - Adv on Perception checks based on sight or hearing Traits 100' telepathy Share senses (1 action) Deliver touch spell [/QUOTE]
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