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Tangent from Vecna - How Many Actually Good Adventures Are There?
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<blockquote data-quote="Helena Real" data-source="post: 9372185" data-attributes="member: 84320"><p>My favorite adventures I've run throughout the years include:</p><ul> <li data-xf-list-type="ul">Night of the Walking Dead (I've run it three times for different groups and every time it's been a Gothic horror blast)</li> <li data-xf-list-type="ul">A Dark and Stormy Knight (I've run it two or three times, for different groups and in different systems. Always sweet and fun for a one-shot)</li> <li data-xf-list-type="ul">The Burning Plague (I've run it a couple of times, always with good results)</li> <li data-xf-list-type="ul">The Sunless Citadel (very memorable)</li> <li data-xf-list-type="ul">Red Hand of Doom (great campaign)</li> <li data-xf-list-type="ul">The original DL modules. I've never been able to run the full campaign, but I think if I did, it'd most definitely be my favorite.</li> <li data-xf-list-type="ul">Curse of Strahd (it's really good. Just don't run it with D&D. Use Rhapsody of Blood or Brinkwood: The Blood of Tyrants. Or even Cthulhu: Dark Ages!)</li> <li data-xf-list-type="ul">Speaking of CoC, Edge of Darkness may very well be my favorite adventure I've ever played and ran. It's just... Perfect. I played it once and I've run it 3 or 4 times at this point.</li> <li data-xf-list-type="ul">The Weight of Doom, included in the Elric! RPG is another adventure that, although I ran it once, it left an indelible mark in me. It's just a good translation of the novels' /game's themes to role-playing, IMO.</li> </ul><p>And that's about it! I must have run maybe a hundred other modules from many games and editions (and read hundreds more), but the truly good at the table (without basically rewriting them) are a fair few, IME. Writing good adventures is hard!</p></blockquote><p></p>
[QUOTE="Helena Real, post: 9372185, member: 84320"] My favorite adventures I've run throughout the years include: [LIST] [*]Night of the Walking Dead (I've run it three times for different groups and every time it's been a Gothic horror blast) [*]A Dark and Stormy Knight (I've run it two or three times, for different groups and in different systems. Always sweet and fun for a one-shot) [*]The Burning Plague (I've run it a couple of times, always with good results) [*]The Sunless Citadel (very memorable) [*]Red Hand of Doom (great campaign) [*]The original DL modules. I've never been able to run the full campaign, but I think if I did, it'd most definitely be my favorite. [*]Curse of Strahd (it's really good. Just don't run it with D&D. Use Rhapsody of Blood or Brinkwood: The Blood of Tyrants. Or even Cthulhu: Dark Ages!) [*]Speaking of CoC, Edge of Darkness may very well be my favorite adventure I've ever played and ran. It's just... Perfect. I played it once and I've run it 3 or 4 times at this point. [*]The Weight of Doom, included in the Elric! RPG is another adventure that, although I ran it once, it left an indelible mark in me. It's just a good translation of the novels' /game's themes to role-playing, IMO. [/LIST] And that's about it! I must have run maybe a hundred other modules from many games and editions (and read hundreds more), but the truly good at the table (without basically rewriting them) are a fair few, IME. Writing good adventures is hard! [/QUOTE]
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