Among the discussion about Vecna: Eve of Ruin here ... D&D General - (SPOILERS for Vecna: Eve of Ruin) Are My Standards Too High for Adventures?, it's been brought up that it's hard to write high level adventures, or maybe WotC doesn't care, or maybe the best adventures come out early in an edition's life cycle, or various other rationales.
Someone mentioned "Keep on the Borderlands" as being a great adventure. Sometimes "Curse of Strahd" is mentioned as a more recent example.
But I'm wondering ... how many actually good adventures have you run?
You can't count things you've merely read or suspect would be good. You can't count things you've been a player in - because you can't know what a GM did to modify the adventure.
I mean, you sat down with a group of players and you ran the adventure with minimal adjustments, from roughly beginning to end. How many of those were "good?" And be willing to name them.
Any edition. Heck, any game system. As long as it's a professionally produced adventure.
Someone mentioned "Keep on the Borderlands" as being a great adventure. Sometimes "Curse of Strahd" is mentioned as a more recent example.
But I'm wondering ... how many actually good adventures have you run?
You can't count things you've merely read or suspect would be good. You can't count things you've been a player in - because you can't know what a GM did to modify the adventure.
I mean, you sat down with a group of players and you ran the adventure with minimal adjustments, from roughly beginning to end. How many of those were "good?" And be willing to name them.
Any edition. Heck, any game system. As long as it's a professionally produced adventure.