This isn't the first time D&D has had a big boom in cultural popularity. It's definitely the biggest, but it's been in the cultural zeitgeist for a long while now, since the 80s essentially.Don't you get the impression that the Wizards team has no problems with design at all. These adventures are simply meant to be that way. D&D has come out of its niche and become part of mass culture. It changed everything.
There are tons of the cults throughout the worlds of the material plane that you are not thwarting.Unknown to the authorities, a cult of Vecna operates in the catacombs beneath Neverwinter’s sprawling Neverdeath Graveyard. Cult members have been kidnapping city residents who carry significant secrets, draining their knowledge and their souls in a fell ritual and passing the collected secrets to Vecna as he gathers power for his Ritual of Remaking. (See the introduction for more information about Vecna’s plot.) In the process, the kidnap victims become creatures robbed of their knowledge and volition.
Obviously villainous. Also not "killing tons of people." It'd be nice to run into some of these victims to help spur the PC's motivations.
This means there are hundreds if not thousands of people getting their souls stolen.Around the world and across the planes, you perceive innumerable cults of Vecna. They snatch away people and strip their secrets in rituals like the one you stopped. Behind them, the withered form of Vecna gathers the secrets like threads, adding them to a glowing sphere of hidden knowledge in some impossibly distant place. The vision fades into darkness, leaving only Vecna’s glaring left eye.
I would suggest that a large proportion of the players on the forum, including myself, are from a previous era. People who have become part of DND in the last decade have different needs, attitudes, expectations. The adventures that are now being created are tailored to them.This isn't the first time D&D has had a big boom in cultural popularity. It's definitely the biggest, but it's been in the cultural zeitgeist for a long while now, since the 80s essentially.
As for the adventures, it sounds like you're saying "just accept that this is how they are and how they're going to be, and it's intentional."
To the first point, WotC has had lots of good AND bad adventures since its acquisition of D&D in the 90s.
To the second point, we know that they're not always "meant to be that way." Lots of stuff happens during the development of a product, especially with a larger company- take "Descent into Avernus" as an example. The designers had to scrap or alter a lot of the original adventure in order to make it "Baldur's Gate: DiA" because WotC wanted to take advantage of the announcement of the Baldur's Gate 3 video game. The adventure was originally going to throw the party into Hell near the very beginning. Significant rewrites of the adventure just in response to the announcement of a game![]()
What happens to the people whose souls are stolen? Do they just die or something else?This means there are hundreds if not thousands of people getting their souls stolen.
We see an example of one. They become a living zombie obedient to the Vecna cultists. Given that they no longer eat or have any real will they will die eventually.What happens to the people whose souls are stolen? Do they just die or something else?
What happens to the people whose souls are stolen? Do they just die or something else?
I think there was also an implication that some of them were transformed into nothics, but I'd need to double-check.We see an example of one. They become a living zombie obedient to the Vecna cultists. Given that they no longer eat or have any real will they will die eventually.
This was exactly the point I was trying to suggest.I'm not entirely sure that I'm following the logic here.
It's only reasonable to expect that WotC can put out high-quality adventures if other large companies can? So if there aren't other large companies putting out high quality adventures, then are you saying that large companies aren't capable of putting out quality stuff more often than small companies?
BTW there really aren't any other tabletop companies that'd be considered comparable to WotC's size- Paizo's the next up as far as TTRPGs go.
Honestly... it kind of makes sense. A big company definitely loses things along the way, even if they gain other advantages. It's much easier to guide a vision, or stay on course, on a small ship with a single captain than it would be on a big one with lots of captains all having a voice on the direction.
The question here then becomes, do I want all of the individual booklets?In fact, I worked out the numbers a while back:
So, in the day (per my research a while back), they cost about $7-9, which today would be $25-$30 MSRP. That's just inflation, but my understanding is that printing prices have actually gone up well aheadd of inflation since the 80's...but for the sake of discussion , let's go with $25-$30 as a realistic-ish modern module price point in your FLGS.
Tales from the Yawning Portal is currently $24.99 on Amazon.
So, buying all 7 5E versions of the Yawning Portal Modules as independent booklets (totally doable, obviously) would cost somewhere between $175-$$210.
As opposed to $24.99
looks sidelong at threads where folks are rending their garments and donning sackcloth and ashes over a $10 price increase in hardcovers
Maybe, maybe not: but if you can have one booklet or all 7 in hardcover for the same price or at best 7 for the price of 2 paying full MSRP...how many customers eould ever buy tge softcover? I would posit, few enough that they don't make themThe question here then becomes, do I want all of the individual booklets?