After 17 sessions (typically 2.5 - 3 hours long), we've finished running Vecna: Eve of Ruin.
The final session had a bit of disruption at the beginning as D&D Beyond went through a rough patch, but it came up soon enough and we were able to proceed.
The fight against Vecna went a lot better than I expected.
Polling my players, they were unanimous in ranking the adventure a C (Average).
Comments:
"There were great moments and really poor ones."
"It has the same issue as a lot of their recent adventures: different parts written by different people so chapters were wildly different in how well they pulled together."
"Eberron and the last two chapters were the highlights for me. Chasing down Kas was fun."
My personal "best bits" are Eberron, Greyhawk, and Chapter 10. Chapter 11 - a bit weak, but the final confrontation worked a lot better than I thought it would.
I'll get around to writing a longer breakdown on my blog in the near future.
Cheers,
Merric
The final session had a bit of disruption at the beginning as D&D Beyond went through a rough patch, but it came up soon enough and we were able to proceed.
The fight against Vecna went a lot better than I expected.
Polling my players, they were unanimous in ranking the adventure a C (Average).
Comments:
"There were great moments and really poor ones."
"It has the same issue as a lot of their recent adventures: different parts written by different people so chapters were wildly different in how well they pulled together."
"Eberron and the last two chapters were the highlights for me. Chasing down Kas was fun."
My personal "best bits" are Eberron, Greyhawk, and Chapter 10. Chapter 11 - a bit weak, but the final confrontation worked a lot better than I thought it would.
I'll get around to writing a longer breakdown on my blog in the near future.
Cheers,
Merric