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Tangent from Vecna - How Many Actually Good Adventures Are There?
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<blockquote data-quote="payn" data-source="post: 9372695" data-attributes="member: 90374"><p>Yeah there is a lot to unpack in these threads. There is a continuous drag on published adventures currently here. Its looked at as faulty if, you, the GM, need to make any changes at all. Its also mighty convenient for folks to blame the module if they, "ran it as written" without any context. Was it a mechanical mess? Did you just not like the plot elements? Does the organization not work for you? Did it not interest your players? Do you simply just have an axe to grind becasue you dont like published adventures? </p><p></p><p>On the flip side, if you do like published adventures and have a good time with them, you constantly have to defend the position. You either "changed too much" or are a humblebragger. Sometimes going so far as being called a board gamer not real role player who wants to railroad everybody becasue you like a story in your role play game.</p></blockquote><p></p>
[QUOTE="payn, post: 9372695, member: 90374"] Yeah there is a lot to unpack in these threads. There is a continuous drag on published adventures currently here. Its looked at as faulty if, you, the GM, need to make any changes at all. Its also mighty convenient for folks to blame the module if they, "ran it as written" without any context. Was it a mechanical mess? Did you just not like the plot elements? Does the organization not work for you? Did it not interest your players? Do you simply just have an axe to grind becasue you dont like published adventures? On the flip side, if you do like published adventures and have a good time with them, you constantly have to defend the position. You either "changed too much" or are a humblebragger. Sometimes going so far as being called a board gamer not real role player who wants to railroad everybody becasue you like a story in your role play game. [/QUOTE]
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Tangent from Vecna - How Many Actually Good Adventures Are There?
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