Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Tangent from Vecna - How Many Actually Good Adventures Are There?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 9377067" data-attributes="member: 7006"><p>Part of adding the willie-nillie extras encounters that are outside of the module means also doing the self-editing of the module itself. Taking out or moving magic items from areas within the written portion and into the stuff you add. Not giving out as much XP or just not tracking XP at all and merely doing milestone leveling. And reading far enough ahead and really digesting the full plot of the entire AP such that anything you do add via improv can and will have a solid tie into the plot of entire story.</p><p></p><p>I often read in threads that talk about these APs wherein the DM says they don't actually want to have read the entire book, or especially not read it enough times that they were able to remember most of what was supposed to happen. But for an improvising DM... in my opinion that's actually the best and most effective way to use these things. By knowing ahead of time everything that is written to happen and being comfortable with remembering the paths to get there... it allows the improvisor DM to go off-road and off-script whenever necessary, but thus always knowing where you need to end up and thus have the foresight to redirect the action so that the players will find their way back to the path down the road. Even if it means jumping ahead a bit in the AP, having skipped over some other written parts that ultimately got replaced by the improvised off-road action (which also help take care of the "too much XP" and "too many magic item" problems.)</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9377067, member: 7006"] Part of adding the willie-nillie extras encounters that are outside of the module means also doing the self-editing of the module itself. Taking out or moving magic items from areas within the written portion and into the stuff you add. Not giving out as much XP or just not tracking XP at all and merely doing milestone leveling. And reading far enough ahead and really digesting the full plot of the entire AP such that anything you do add via improv can and will have a solid tie into the plot of entire story. I often read in threads that talk about these APs wherein the DM says they don't actually want to have read the entire book, or especially not read it enough times that they were able to remember most of what was supposed to happen. But for an improvising DM... in my opinion that's actually the best and most effective way to use these things. By knowing ahead of time everything that is written to happen and being comfortable with remembering the paths to get there... it allows the improvisor DM to go off-road and off-script whenever necessary, but thus always knowing where you need to end up and thus have the foresight to redirect the action so that the players will find their way back to the path down the road. Even if it means jumping ahead a bit in the AP, having skipped over some other written parts that ultimately got replaced by the improvised off-road action (which also help take care of the "too much XP" and "too many magic item" problems.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Tangent from Vecna - How Many Actually Good Adventures Are There?
Top