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<blockquote data-quote="Carpe DM" data-source="post: 4629687" data-attributes="member: 677"><p>I really like both Firelance's and Drakona's analysis. </p><p></p><p>I disagree with Drakona, still, although I think it's a very smart response. Any party would be less well off without a marginal member. </p><p></p><p>The correct comparison isn't between having a tank and not having a tank, but between having a tank and having another, for example, striker. If the monster is not incented to attack the tank, then the tank becomes a sub-par striker. That is, by the way, generally what happens (although I do agree that halting movement and movement / terrain escapes do alter this significantly). </p><p></p><p>Attacking the tank is a one-way trip to losing for the monster -- as any party knows. Gonna attack the brute, the soldier, the leader, or the controller? You know what you'll do.</p><p></p><p>Drakona's point about raising the incentives sufficiently is well-taken: that is, perhaps this is solely a point about insufficient incentives to attack the tank. And I think that I could leave it at that point, agreeing with Drakona, if it weren't for the underlying logical problem that I initially discussed: the defender role relies on a less-than-marginal contribution to the party. </p><p></p><p>When the defender performs her role, the rational response of everyone in the party ought to be "darn, I wish that hadn't happened." That is not the case with a well-placed fireball, a knife in the back, an arrow to the head, a healing spell, or any other core class function.</p><p></p><p>best,</p><p></p><p>Carpe</p></blockquote><p></p>
[QUOTE="Carpe DM, post: 4629687, member: 677"] I really like both Firelance's and Drakona's analysis. I disagree with Drakona, still, although I think it's a very smart response. Any party would be less well off without a marginal member. The correct comparison isn't between having a tank and not having a tank, but between having a tank and having another, for example, striker. If the monster is not incented to attack the tank, then the tank becomes a sub-par striker. That is, by the way, generally what happens (although I do agree that halting movement and movement / terrain escapes do alter this significantly). Attacking the tank is a one-way trip to losing for the monster -- as any party knows. Gonna attack the brute, the soldier, the leader, or the controller? You know what you'll do. Drakona's point about raising the incentives sufficiently is well-taken: that is, perhaps this is solely a point about insufficient incentives to attack the tank. And I think that I could leave it at that point, agreeing with Drakona, if it weren't for the underlying logical problem that I initially discussed: the defender role relies on a less-than-marginal contribution to the party. When the defender performs her role, the rational response of everyone in the party ought to be "darn, I wish that hadn't happened." That is not the case with a well-placed fireball, a knife in the back, an arrow to the head, a healing spell, or any other core class function. best, Carpe [/QUOTE]
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