Proposed: That the tank is an impossibly paradoxical role.
The simplest statement of the problem:
The tank will never tank (that is, take a hit) when it is in the best interest of the party to have a hit land on the tank.
The problem:
Taking into account the reduction in damage output in taking out a striker, it is in the best interest of a monster to attack a striker rather than the tank.
The Rules' proposed solution:
Increase incentive to attack the tank by disincentivizing attacks on the striker. This is done by reducing the damage on the striker (via the marked condition, which causes a 10% reduction in hit chance). This is combined with damage caused by the tank -- an increase based on divine challenge or combat challenge.
In short, monsters are incentivized to attack the tank because they do less damage to the striker, and take increased damage in return.
The problem with the Rules' proposed solution:
At the point where the combined reduction in damage to the striker combined with the increased damage from both the striker and tank (example: Divine Challenge + Hellish Rebuke) combine to cause the monster to switch from the striker to the tank *it is, by definition, in the best interests of the party to have the blow land on the striker, not the tank.*
That is, party goals and monster target are never going to align. The tank will only ever take a hit when it is worse for the party for him to do so.
Comments?
best,
Carpe
The simplest statement of the problem:
The tank will never tank (that is, take a hit) when it is in the best interest of the party to have a hit land on the tank.
The problem:
Taking into account the reduction in damage output in taking out a striker, it is in the best interest of a monster to attack a striker rather than the tank.
The Rules' proposed solution:
Increase incentive to attack the tank by disincentivizing attacks on the striker. This is done by reducing the damage on the striker (via the marked condition, which causes a 10% reduction in hit chance). This is combined with damage caused by the tank -- an increase based on divine challenge or combat challenge.
In short, monsters are incentivized to attack the tank because they do less damage to the striker, and take increased damage in return.
The problem with the Rules' proposed solution:
At the point where the combined reduction in damage to the striker combined with the increased damage from both the striker and tank (example: Divine Challenge + Hellish Rebuke) combine to cause the monster to switch from the striker to the tank *it is, by definition, in the best interests of the party to have the blow land on the striker, not the tank.*
That is, party goals and monster target are never going to align. The tank will only ever take a hit when it is worse for the party for him to do so.
Comments?
best,
Carpe
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