Mal Malenkirk
First Post
Sorry no, you are completely wrong about this point. In your case it wasn't focus fire, it was incompetence on behalf of the enemy. You would have had the enemy ignore an extremely soft target, the wizard, at all times, in favor of mindlessly going after one target. Even if enemy is right next to the wizard already, even if the cleric is on the other side of a room filled with deathtraps. There is no justification for that, it is a bad tactic, and it only would have made the encounter exploitable.
Don't be silly. If the cleric is on the other side of a room filled with death trap and the wizard is next to the enemy, then everyone attacks the wizard. It's still focused fire.
I only pointed out the cleric because the poor sap needs to be 5 square away for his attack whereas the rest of the team can be farther away and was therefore a prime target for a mobbing if his partners are also ranged atackers. And the laser cleric is often a softer target than many wizards anyway.
In any case, you pick the most isolated target and hit him as hard as possible, only sending a one or two monsters toward the other PCs for interference. You gang up on him until he dies.
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So I guess we are camped on our position.
My contention is that a team with 2 melee and 1 ranged PCs will fare a lot better in the typical dungeon encounter than a team with 3 ranged PCs, especially if it's a tough level + 2 (or more) encounter.
I'm willing to prove it anytime in a PbP one shot scenario.