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<blockquote data-quote="nittanytbone" data-source="post: 4635178" data-attributes="member: 35709"><p>In general I agree with most of the posters in this thread, especially Drakona's analysis.</p><p></p><p>However, I'd like to point out that its possible for a defender to force the monster into a very difficult situation.</p><p></p><p>For example, take a CHA-adin with a Warlock Multiclass using Eyebite. If he hits the monster with Eyebite and marks it with DC, the monster can (A) ignore the mark, attack a striker at -2, and take damage or (B) attack the paladin at -5 (if it can even find the paladin) which pretty much is a waste of a turn.</p><p></p><p>Or, the paladin could mark a target at range and force the monster to provoke OA from another ally in order to munch on him, or trigger the mark. Or, instead of an OA, you could interpose dangerous terrain between you and the monster.</p><p></p><p>In these sorts of situations, the defender has the capability to force monsters into no-win situations where they either waste their turn by doing nothing (you might as well have <em>Stunned </em>them!) or take damage in exchange for a weakened attack (might as well have given them Ongoing Damage and a penalty to attack to boot).</p><p></p><p>Smart defender tactics allow the defender to significantly up their DPR.</p></blockquote><p></p>
[QUOTE="nittanytbone, post: 4635178, member: 35709"] In general I agree with most of the posters in this thread, especially Drakona's analysis. However, I'd like to point out that its possible for a defender to force the monster into a very difficult situation. For example, take a CHA-adin with a Warlock Multiclass using Eyebite. If he hits the monster with Eyebite and marks it with DC, the monster can (A) ignore the mark, attack a striker at -2, and take damage or (B) attack the paladin at -5 (if it can even find the paladin) which pretty much is a waste of a turn. Or, the paladin could mark a target at range and force the monster to provoke OA from another ally in order to munch on him, or trigger the mark. Or, instead of an OA, you could interpose dangerous terrain between you and the monster. In these sorts of situations, the defender has the capability to force monsters into no-win situations where they either waste their turn by doing nothing (you might as well have [I]Stunned [/I]them!) or take damage in exchange for a weakened attack (might as well have given them Ongoing Damage and a penalty to attack to boot). Smart defender tactics allow the defender to significantly up their DPR. [/QUOTE]
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