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<blockquote data-quote="Mal Malenkirk" data-source="post: 4637451" data-attributes="member: 834"><p>That's why wizards and warlocks hiding behind a <u>defender</u> don't get hit much. </p><p></p><p>But without a defender, the ranged attacker can't avoid getting in melee.</p><p></p><p><em>Absolutely no PC in D&D is mobile enough to stay out of reach indefinetely if there is no interference unless he is facing a horde of zombies.</em> None. Not even rangers and rogues. If you attack, you only have a move left. Those who attacks can make a move and a charge. At that rate, even a dwarf catch up with an elf.</p><p></p><p>If you have 4 mobile ranged PCs scuttling around, backing from the enemy, here is what is going to happen: Me, as a DM, will send <em>EVERY MONSTERS</em> after the softer PC and tear him apart. He won't be able to stay out of reach for long. In a typical dungeon, he won't even be able to do it for one round. And since he isn't a defender, he'll die very fast.</p><p></p><p>Only the archer ranger has massive range and it only matters on huge open maps. Most classes have an optimum range of 10 square and it's nowhere enough to buffer you from enemies without defenders. The ranged cleric only has an optimum range of 5! Are you gonna play without cleric, warlock and wizards? What do you propose? A team of 5 rangers and a DM kind enough to always attack you in the open, starting at 40 squares? </p><p></p><p>In a tough level +3 encounter, set in typical indoor environment, an all ranged team is a party wipeout. But for a balanced party, it's just a challenging fight. </p><p> </p><p>And if you don't believe it, I'll prove it to you anytime in a PbP test.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4637451, member: 834"] That's why wizards and warlocks hiding behind a [U]defender[/U] don't get hit much. But without a defender, the ranged attacker can't avoid getting in melee. [I]Absolutely no PC in D&D is mobile enough to stay out of reach indefinetely if there is no interference unless he is facing a horde of zombies.[/I] None. Not even rangers and rogues. If you attack, you only have a move left. Those who attacks can make a move and a charge. At that rate, even a dwarf catch up with an elf. If you have 4 mobile ranged PCs scuttling around, backing from the enemy, here is what is going to happen: Me, as a DM, will send [I]EVERY MONSTERS[/I] after the softer PC and tear him apart. He won't be able to stay out of reach for long. In a typical dungeon, he won't even be able to do it for one round. And since he isn't a defender, he'll die very fast. Only the archer ranger has massive range and it only matters on huge open maps. Most classes have an optimum range of 10 square and it's nowhere enough to buffer you from enemies without defenders. The ranged cleric only has an optimum range of 5! Are you gonna play without cleric, warlock and wizards? What do you propose? A team of 5 rangers and a DM kind enough to always attack you in the open, starting at 40 squares? In a tough level +3 encounter, set in typical indoor environment, an all ranged team is a party wipeout. But for a balanced party, it's just a challenging fight. And if you don't believe it, I'll prove it to you anytime in a PbP test. [/QUOTE]
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