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<blockquote data-quote="FreeTheSlaves" data-source="post: 4637759" data-attributes="member: 9952"><p>The str-paladin can still play their defender role reasonably well at range. Throwing javelins use str and this qualifies for applying divine challenge. Furthermore, they can position themselves to grant their allies cover if need be. That's +2 AC to an ally, plus -2 hit and 3+ auto-damage to a foe. The cha-paladin has shorter range but better encounter/daily ranged powers.</p><p></p><p>Given the tightly controlled numbers of 4E, a well placed +2 AC/-2 hit can significantly affect a battle. </p><p></p><p>This all aside. I agree that one trick pony parties fare poorly when presented with a range of varied encounters. They may cream many, but it only takes one TPK...</p></blockquote><p></p>
[QUOTE="FreeTheSlaves, post: 4637759, member: 9952"] The str-paladin can still play their defender role reasonably well at range. Throwing javelins use str and this qualifies for applying divine challenge. Furthermore, they can position themselves to grant their allies cover if need be. That's +2 AC to an ally, plus -2 hit and 3+ auto-damage to a foe. The cha-paladin has shorter range but better encounter/daily ranged powers. Given the tightly controlled numbers of 4E, a well placed +2 AC/-2 hit can significantly affect a battle. This all aside. I agree that one trick pony parties fare poorly when presented with a range of varied encounters. They may cream many, but it only takes one TPK... [/QUOTE]
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