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<blockquote data-quote="Leatherhead" data-source="post: 4637940" data-attributes="member: 53176"><p>You seem to be under the false impression that I haven't tried this type of group setup before. It worked far better than I originally thought it would, mostly due to the fact that the players started thinking about how they are going to not get pummeled to death, instead of just hiding behind a meat shield unloading heavy fire. I am not claiming the setup infallible, I am merely stating that it is a fun and working alternative to using a defender.</p><p></p><p>This may seem strange, but people are beginning to sound a bit too attached to using a "tank and spank" strategy. Claiming alternatives to be a one trick pony, when the game is supposed to allow you to play without any given role. Saying that not using a defender won't work in every situation, even though defenders themselves do not work in every situation. </p><p></p><p>The key isn't to simply do maximum damage per round, the key is control. I may have oversimplified the idea, but really just take a look at the other class powers. They have pushing, powers to get out of melee range, daze, stun, slow, and do all kinds of crazy things like put up walls. Nearly every class has abilities that let it cover or do without some role, even fighters have healing powers for when you know the party is going to be short on leaders. Just try and think outside of the standard party box, you have the tools to do so.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 4637940, member: 53176"] You seem to be under the false impression that I haven't tried this type of group setup before. It worked far better than I originally thought it would, mostly due to the fact that the players started thinking about how they are going to not get pummeled to death, instead of just hiding behind a meat shield unloading heavy fire. I am not claiming the setup infallible, I am merely stating that it is a fun and working alternative to using a defender. This may seem strange, but people are beginning to sound a bit too attached to using a "tank and spank" strategy. Claiming alternatives to be a one trick pony, when the game is supposed to allow you to play without any given role. Saying that not using a defender won't work in every situation, even though defenders themselves do not work in every situation. The key isn't to simply do maximum damage per round, the key is control. I may have oversimplified the idea, but really just take a look at the other class powers. They have pushing, powers to get out of melee range, daze, stun, slow, and do all kinds of crazy things like put up walls. Nearly every class has abilities that let it cover or do without some role, even fighters have healing powers for when you know the party is going to be short on leaders. Just try and think outside of the standard party box, you have the tools to do so. [/QUOTE]
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