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<blockquote data-quote="Mal Malenkirk" data-source="post: 4641161" data-attributes="member: 834"><p>At a range of 5? That's never enough to prevent the opposition to reach you. He's being hit every turn. </p><p></p><p></p><p></p><p></p><p>Oh come on. You just basically admitted that your DM needlessly spread the attacks around. Focused fire is such a basic technique. PCs use it all the time and half the point of the defender is to allow the party to survive the same when turned against them.</p><p></p><p>The cleric wouldn't survive two round of focused fire alone on the front if the DM decided to go for it. </p><p></p><p></p><p></p><p>I meant who is doing the bottling. I would think that the sentence ''If a laser cleric can hold a bottle neck...'' would have made it clear enough. A proper bottle neck has somebody tough preventing enemies from moving through the narrow point.</p><p></p><p>In a real time game, you can hold a bottle neck without melee troops in the narrow point; the fact that the enemies slow down to get through is enough for ranged attackers to have a devastating effect. But in a turn based game, there can be no bottle neck without the doorman; if nothing forces the enemies to stop in the narrow point, the enemies will just complete their moves on the other side of the bottle neck one after the other with none of the jamming that occurs in real time game. </p><p></p><p>Every PC you have on your team is soft and needs to shift back constantly in order to avoid AoO so they can basically only hold one round. That's no way to run a proper bottle neck.</p><p></p><p>Beside, bottleneck is the reverse if what you were arguing. It's not about staying out of reach; someone has to jam the enemies and take hits.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4641161, member: 834"] At a range of 5? That's never enough to prevent the opposition to reach you. He's being hit every turn. Oh come on. You just basically admitted that your DM needlessly spread the attacks around. Focused fire is such a basic technique. PCs use it all the time and half the point of the defender is to allow the party to survive the same when turned against them. The cleric wouldn't survive two round of focused fire alone on the front if the DM decided to go for it. I meant who is doing the bottling. I would think that the sentence ''If a laser cleric can hold a bottle neck...'' would have made it clear enough. A proper bottle neck has somebody tough preventing enemies from moving through the narrow point. In a real time game, you can hold a bottle neck without melee troops in the narrow point; the fact that the enemies slow down to get through is enough for ranged attackers to have a devastating effect. But in a turn based game, there can be no bottle neck without the doorman; if nothing forces the enemies to stop in the narrow point, the enemies will just complete their moves on the other side of the bottle neck one after the other with none of the jamming that occurs in real time game. Every PC you have on your team is soft and needs to shift back constantly in order to avoid AoO so they can basically only hold one round. That's no way to run a proper bottle neck. Beside, bottleneck is the reverse if what you were arguing. It's not about staying out of reach; someone has to jam the enemies and take hits. [/QUOTE]
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