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Target 20 as new to-hit mechanic?
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<blockquote data-quote="Ratskinner" data-source="post: 5844643" data-attributes="member: 6688937"><p>Perhaps my players are more clever than yours? Once a few swings have narrowed it down, i.e. "I missed at 14 AC, you hit with 17." How hard is to figure out the critters' AC must be 15, 16, or 17....and does it really make any difference if you know which of the three it is? For me and mine, no. It only slows down play for each attacker to ask "Does an N hit?". Then the metagamey question of "What's its AC?" has to continue to be asked each and every round. </p><p></p><p></p><p></p><p>Dude, I don't want to diss your playstyle, but if "What's its AC?" counts as mystery....I think you're letting the metagame get inside your head already. The way I feel, combat is <u>all about metagame</u> and it always has been. If the fighter knows whether to ask for "healing" or not by looking at his totally abstract, possibly not even injuries, hit point total; then just give up. The best way I've found to reduce the impact of the metagame on combat is to speed it up and get it over with quickly and efficiently. Also, I'm not talking about 4e specifically, my experience spans all but the very earliest OD&D.</p><p></p><p>I used to feel like you seem to now. Just dumb luck that one day I tried a suggestion and put all the status information out there to let the players handle more of it and "woosh!" combat rolled by quickly. Perhaps more surprising, the metagame had <u>less</u> of an impact, because they didn't have to keep worrying about it. A Fighters turn becomes: "I smash him in the face for 12!" instead of 20 questions. Figure it out an forget it, apparently. You can still throw in surprise and shock by either lying about the numbers or holding them back until the first attack hits. YMMV, I suppose.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 5844643, member: 6688937"] Perhaps my players are more clever than yours? Once a few swings have narrowed it down, i.e. "I missed at 14 AC, you hit with 17." How hard is to figure out the critters' AC must be 15, 16, or 17....and does it really make any difference if you know which of the three it is? For me and mine, no. It only slows down play for each attacker to ask "Does an N hit?". Then the metagamey question of "What's its AC?" has to continue to be asked each and every round. Dude, I don't want to diss your playstyle, but if "What's its AC?" counts as mystery....I think you're letting the metagame get inside your head already. The way I feel, combat is [U]all about metagame[/U] and it always has been. If the fighter knows whether to ask for "healing" or not by looking at his totally abstract, possibly not even injuries, hit point total; then just give up. The best way I've found to reduce the impact of the metagame on combat is to speed it up and get it over with quickly and efficiently. Also, I'm not talking about 4e specifically, my experience spans all but the very earliest OD&D. I used to feel like you seem to now. Just dumb luck that one day I tried a suggestion and put all the status information out there to let the players handle more of it and "woosh!" combat rolled by quickly. Perhaps more surprising, the metagame had [U]less[/U] of an impact, because they didn't have to keep worrying about it. A Fighters turn becomes: "I smash him in the face for 12!" instead of 20 questions. Figure it out an forget it, apparently. You can still throw in surprise and shock by either lying about the numbers or holding them back until the first attack hits. YMMV, I suppose. [/QUOTE]
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Target 20 as new to-hit mechanic?
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