Walker N. Waistz
First Post
After this thread linked to Mike Mearls's old blog, I poked around some more and looked at when he was running AD&D (not his more recent 1981 D&D rules game). He noted he was using some house rules, including "Delta's Target 20", which I checked out.
Basically, it is "Roll d20 + attack bonus + AC". You always hit on a 20 or higher, or miss on a 19 or lower. (This is based on the era when lower AC was better). Attack bonus was defined as level for a fighter, 2/3 level for a cleric, 1/2 level for a wizard. Blog entry is here: Delta's D&D Hotspot: What is the Best Combat Algorithm? Mearls even comments on the blog entry and indicates WotC might be receptive to this mechanic.
Anyways, I was just wondering if anyone thought this is the way it might go. I do sort of miss descending ACs, though I am not sure why. But always having the same Difficulty for an attack roll is sort of nicely intuitive.
Someone may have posted this before, in which case I apologize for the redundant post.
Basically, it is "Roll d20 + attack bonus + AC". You always hit on a 20 or higher, or miss on a 19 or lower. (This is based on the era when lower AC was better). Attack bonus was defined as level for a fighter, 2/3 level for a cleric, 1/2 level for a wizard. Blog entry is here: Delta's D&D Hotspot: What is the Best Combat Algorithm? Mearls even comments on the blog entry and indicates WotC might be receptive to this mechanic.
Anyways, I was just wondering if anyone thought this is the way it might go. I do sort of miss descending ACs, though I am not sure why. But always having the same Difficulty for an attack roll is sort of nicely intuitive.
Someone may have posted this before, in which case I apologize for the redundant post.