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Target 20 as new to-hit mechanic?
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<blockquote data-quote="Flatus Maximus" data-source="post: 5845457" data-attributes="member: 55114"><p>Perhaps Ratskinner meant two or three <em>rounds</em> to determine AC? By then, a party of 4-5 has had not just two or three swings, but 8-15 total swings. In any case, it has also been my experience that two or three rounds is usually enough for the players to figure out AC plus/minus epsilon.</p><p></p><p>Regarding descending AC and its range of values: Keep in mind that in Basic/OD&D, there weren't ~30 different armors, and AC and armor type were in one-to-one correspondence. So, once the DM described the enemies and the armor they were wearing, you pretty much knew their AC. It wasn't so much a metagamey thing, it's just the way the system was. Of course, monsters were a different situation, though paying careful attention to the description could help: "The monster has big thick protective <em>plates</em> covering it...."</p><p></p><p>Regarding the advantage of T20 vs d20: For T20, once the AC of the target is announced, all the arithmetic, comparison and decision making is pushed to the player's side. It's faster for me to roll, do the calculation and determine whether I hit, than it is for me to roll, do a calculation, announce my result, have the DM make a comparison, and then have the DM announce the result. In fact, once I've calculated what number I need, I roll, glance, done. Not much faster, but it is.</p><p></p><p>In any case, I don't think it's a nostalgia thing so much as it is a playstyle thing. Older editions had a much more abstract combat system that played quickly, which some folks prefer. In a 4-5 hour session, you might have [-]two[/-] a dozen combats. This is unthinkable in 3.x/4/Pathfinder, in which the combat systems tries to simulate combat on a much more detailed level.</p></blockquote><p></p>
[QUOTE="Flatus Maximus, post: 5845457, member: 55114"] Perhaps Ratskinner meant two or three [i]rounds[/i] to determine AC? By then, a party of 4-5 has had not just two or three swings, but 8-15 total swings. In any case, it has also been my experience that two or three rounds is usually enough for the players to figure out AC plus/minus epsilon. Regarding descending AC and its range of values: Keep in mind that in Basic/OD&D, there weren't ~30 different armors, and AC and armor type were in one-to-one correspondence. So, once the DM described the enemies and the armor they were wearing, you pretty much knew their AC. It wasn't so much a metagamey thing, it's just the way the system was. Of course, monsters were a different situation, though paying careful attention to the description could help: "The monster has big thick protective [i]plates[/i] covering it...." Regarding the advantage of T20 vs d20: For T20, once the AC of the target is announced, all the arithmetic, comparison and decision making is pushed to the player's side. It's faster for me to roll, do the calculation and determine whether I hit, than it is for me to roll, do a calculation, announce my result, have the DM make a comparison, and then have the DM announce the result. In fact, once I've calculated what number I need, I roll, glance, done. Not much faster, but it is. In any case, I don't think it's a nostalgia thing so much as it is a playstyle thing. Older editions had a much more abstract combat system that played quickly, which some folks prefer. In a 4-5 hour session, you might have [-]two[/-] a dozen combats. This is unthinkable in 3.x/4/Pathfinder, in which the combat systems tries to simulate combat on a much more detailed level. [/QUOTE]
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Target 20 as new to-hit mechanic?
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