So I did do that tarokka reading when I said I would, but struggled to make a character. The cards have lead me to quite an interesting character. I shall list the cards I got for each section and then the resultant character:
Class: 2 of Glyphs, Missionary
Race: 3 of Coins, Trader
Background: 1 of Stars, Transmuter
Flavour: Artefact
Array: 1 of Glyphs, Monk, reversed
Highest: 7 of Swords, Hooded One, reversed
Middle: 7 of Glyphs, Charlatan, reversed
Low: 9 of Swords, Torturer, reversed
Personality: 1 of Coins, Swashbuckler, reversed
Ideal: Innocent, reversed
Bond: 9 of Glyphs, Traitor, reversed
Flaw: 4 of Stars, Abjurer
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So based on what the Curse of Strahd, this reading lead me to the following character:
Class: Cleric (Forge) - The Missionary talks of Faith, and the flavour (see below) led me to pick the Forge subclass.
Race: The Trader talks of various things, including the Black Market, which tells me that creatures of the underdark are likely races, and since I've not yet played one, I picked Duergar
Background: The Transmuter talks of discovery. I decided to take it literally and be a hermit.
Flavour: Three artefact means an object to be protected, obtained, or destroyed.
Array: The Monk reversed implies arrogance, and those who are well rounded can be seen to be arrogant, so the standard array was chosen.
High Ability: The Hooded One is a mysterious figure, and when reversed, speaks to me of Charisma.
Middle Ability: The Charlatan lies, and truth seems to resonate with Intelligence to me.
Low Ability: The Torturer is unkind, and kindness is somewhat similar to Wisdom, so this cleric isn't gonna be very good.
Personality Trait: Swashbucklers live life freely. "I connect everything that happens to me to a grand cosmic plan."
Ideal: The Innocent is unaware of peril. The Greater Good indicates that I know of the peril.
Bond: Loss of faith is what the Traitor symbolises. "I'm still seeking the enlightenment I pursued in my seclusion, and it still eludes me"
Flaw: The Abjurer warns of overlies clues. Risk is similar so "I'd risk to much to uncover a list bit of knowledge"
So here we have Murgol Firehand, priest of Moradin. Though a little daft, his faith is unwavering and his skill in the Forge is unmatched. He left his underground city to find a mythical item of tremendous power to serve his god, though he has had no luck.
If he ever finds this item (a moving castle that acts as somewhat of a superweapon), I'll likely multiclass him to hexblade warlock (after getting his wisdom to a decent score)
- Zynx, from the EN World mobile app