Tarrasque Adventure Ideas

Dog Moon

Adventurer
Originally posted by kinem
What the adventure will not be:

"The party is travelling through a town when suddenly, the tarrasque (see MM) appears and attacks some commoners! Can you stop him before he eats the town?"

Why won't it be that? Because, obviously, I already wrote that one and I just posted it, right here. So WoTC can't use it or I'll sue And yup, that's the complete adventure. Sucks, sure. I repeat, this will not be the one WoTC uses.

So, I hope to see a good one!

I'm sure there are plenty of people with EXCELLENT Tarrasque adventures. I'll post one:

1. A group of adventurers returns to town with the head of a Tarrasque. Everyone is happy that such a destructive force is, um, destroyed, so there is a party. However, shortly after, when that initial group has left, some other terrible creature is leaving a wake of destruction similar to that of the Tarrasque, except on a lesser scale. So another party of adventurers must go into the wilderness and search for the threat and what do they find: A Tarrasque baby!

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The Tarrasque is cutting a wide swath of destruction across the countryside, making a beeline for the capital. Why?

Answer: a group of Beholders, who have nothing to fear from this landbound monster, are using it. They use their TK powers to lay down food in a path for it, and to throw rocks on it when it tries to nap. The combination of Tarrasque and Beholder makes for a particularly deadly encounter... mmm, anti-magic fields!

-- N
 

A rampaging party of do-gooders is slaying all the monsters in the region. It's up to The Tarrasque to stop them before they exterminate all non-humanoids.
 

The awakening of the Tarrasque has been proficized as forth coming within a few months (in no small part due to a local cult, who managed to complete their 'early awakening' ritual). Rumors persist of a sword created for the singular purpose of the terrasque's destruction (comes with a single preprogrammed wish and terrasque bane). They couldn't kill it sooner, since it had been hidden with powerful magic. Now the sword is lost to antiquity.

Characters mission: Find the sword and return ASAP to finish the terrasque (and hopefully to limit casualties and collateral damage). Rumors also persist that said cult may have a clue to the swords whereabouts. And the cult is everywhere... expect MUCH resistance. :]


Simple, but it means you don't have to have a spellcaster with Wish on site (although it helps).
 

A diabolical villain has built a dead man's switch into his fortress. If the PCs just barge in and kill him, a contingent spell will destroy his castle, awakening the tarrasque whose lair the villain built on top of. But the PCs don't know that, do they? How do the characters stop the tarrasque before they're even more despised than the villain they just defeated?

A malfunctioning portal takes the characters to a strange and awful world. There, tarrasques are intelligent and cultured, and humanoids are seen as savage beasts. Can they convince sympathetic tarrasque scientists to help them escape? What lies in the Forbidden Zone? Will they survive the... Planet of the Tarrasques!?

Demiurge out.
 

The Tarrasque is so poorly designed from a mechanics standpoint it's difficult to design an adventure that actually focuses on the Tarrasque itself. Perhaps an adventure about discovering the identity of the mysterious, beautiful Paladin that slew the Tarrasque would be more appropiate.
 

you could take a cue from the real Tarasque legend

"the Tarrasque is terroris=zing the village and the only way to stop it is to find a pure virgin maiden willing to give it a hug."

Problem is, well um ,finding a pure virgin maiden -afterall this is medieval france:P
 

I just want to know if anybody here has the slight idea where the myth of the Tarrasque comes from. Because, unlike the beholder, mimic, grell, or similar monsters, that were invented by TSR/WotC, the Tarrasque actually originates from legend. And in this case (believe or not), from a French legend!
 

I can't think of an adventure, but how about some scenes?

"You open the door to leave the inn. You see a huge eyeball. Roll for initiative."

"You walk into a 40' by 40' room. You see a pie being guarded by a Tarrasque. Roll for initiative."
 

As an act of sheer spite as the party cut him down, the campaign arch villain activates the Talon of Final Destruction, an artifact which summons and wakes the Tarrasque (to within 500' of the holder), of course said Arch-Villain's lair happens to be under a major metropolis, which means the creature arrives upstairs in the streets and begins wreaking havoc. With his dying words, he laughs as he tells them what he has done. The party have to haul ass back to the surface to stop it before it tears the city apart. Which of course leaves the body of said arch-villain for his minions to recover and flee with... He'll be back, more powerful than ever!

PC's: "You're finished Dreggard!"
Dreggard laughs and spits blood "Yes... I'm finished... and so is Baldur's Gate!" *holds aloft a strangely engraved talon and chants* "By nature's hand. By craft's, by art. What once was one, now fly apart!!" *a distant roar can be felt as a tremble through the ground as Dreggard collapses and dies*
PC's "Uhhh.... what did he just do?"

For the record the Talon comes from an old adventure in Dungeon magazine for the oop Council of Wyrms setting. In that a Dracolich was going to activate it on All Clans Island in the middle of the grand conclave of dragons and let it tear them to shreds!

Ohh and the chant is from the old Visionaries cartoon, there it activated the staff of Destructions power which summoned a giant (50') green goblin-like creature with a huge sword and a penchant for extreme carnage and property damage. I thought it kinda fitting!
 
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