Tarumen, the Land of Earth and Sky - Full


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Though I'd let you know--I'll be off visiting relatives from tonight until late Sunday, so I probably won't be able to post in the meantime.
 

Isida: You've said half-orcs are nomadic, so I was wondering if they ride any particular mounts and if there's something a bit stronger than the standard heavy warhorse as the half-orc I'm working on is very large and heavy. Would a dire wolf or something of that ilk be possible, if so how much would it cost?
 
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I see them as giant lizard riders or giant deer riders. If you want to use an elk, or a giant lizard advanced to be big enough to ride, that would be cool. Price it at 200gp above a heavy horse.
 

Is this acceptable for the giant lizard you're talking about? Is the 200gp above a heavy warhorse (because you said a heavy horse)? I assume the lizard is considered war trained?

Giant Lizard
Large Animal
Hit Dice: 4d8+20 (38 hp)
Initiative: +1
Speed: 40 ft. (8 squares)
Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +3/+14
Attack: Bite +9 melee (2d6+10)
Full Attack: Bite +9 melee (2d6+10)
Space/Reach: 10 ft./5 ft.
Special Attacks: --
Special Qualities: Low-light vision
Saves: Fort +11, Ref +5, Will +2
Abilities: Str 25, Dex 13, Con 21, Int 1, Wis 12, Cha 2
Skills: Climb +7, Hide +2*, Listen +5, Move Silently +6, Spot +5, Swim +7
Feats: Alertness, Great Fortitude
Environment: Warm forests
Organization: Solitary

Combat
Giant lizards can be aggressive, using their powerful jaws to tear at prey or enemies.

Skills: Giant lizards have a +4 racial bonus on Hide and Move Silently checks. *In forested or overgrown areas, the Hide bonus improves to +8.
 
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Isida: Character posted in the rogues gallery, can't miss him he's the last one, so when can I start (assuming Frukathka has quit and Ranger Rick isn't stepping in of course). ;)
 
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