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Tasha’s cauldron character thread
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<blockquote data-quote="clearstream" data-source="post: 8128740" data-attributes="member: 71699"><p>I think I agree with this. On surface a value like 2 per long rest could be considered much the same as 1 per short rests given their ought be two short rests per long, but then the first case permits applying 2 per <em>encounter</em> while the latter does not.</p><p></p><p>One is then drawn to a really large scale difference between short and long rests - say 5 minute short rests - but then one would have to cap the number of short rests per long else short rest classes overshadow long rest.</p><p></p><p>The mechanic might be - A short rest requires 5 minutes inactivity (defined however you like). You can take up to two short rests between long rests. A long rest requires 3 days inactivity (or whatever you think is right, but I have found 3 days really effective now over a lot of sessions). And then some language to cover corner cases (like serial resting).</p></blockquote><p></p>
[QUOTE="clearstream, post: 8128740, member: 71699"] I think I agree with this. On surface a value like 2 per long rest could be considered much the same as 1 per short rests given their ought be two short rests per long, but then the first case permits applying 2 per [I]encounter[/I] while the latter does not. One is then drawn to a really large scale difference between short and long rests - say 5 minute short rests - but then one would have to cap the number of short rests per long else short rest classes overshadow long rest. The mechanic might be - A short rest requires 5 minutes inactivity (defined however you like). You can take up to two short rests between long rests. A long rest requires 3 days inactivity (or whatever you think is right, but I have found 3 days really effective now over a lot of sessions). And then some language to cover corner cases (like serial resting). [/QUOTE]
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