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D&D 5E Tasha’s cauldron character thread

darjr

I crit!
Tashas drops tonight in the dndbeyond and some lucky folk have it already. So what characters are you making? Care to post em where or your character ideas using Tasha’s?
 

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cbwjm

Hero
I am tempted to make a tabaxi swarmkeeper with a swarm of kittens if my current character dies in the campaign my friend is running, though that would mean that we'd have 3 tabaxi in the group... Maybe I'll go leonin instead.
 

Savage Wombat

Adventurer
One of my players is running a tiefling Twilight cleric when we start Icewind Dale on Wednesday. I might have a Rune Knight but he hasn't committed yet.
 


I love the Fey ranger, personally, and if i was creating a new PC now I'd probably make one of those, probably with some of the alternate ranger class features. It's just such a different ranger to the sterotypical grim solitary wilderness adventurer. Can't decide whether I'd go with a gnome (because of the illusion cantrip and communication with woodland creatures) or a halfling (for the lucky trait) - both are so fey-thematic...
 

Iry

Hero
I'm actually a little stunned by how many things have been weakened. Some of those things certainly needed to be pulled back in a little bit, like the Rune Knight being able to give +Int to AC every turn. But in many places they went too far in the other direction, like the (once again) Rune Knight only being able to impose disadvantage P times per long rest with the previously mentioned ability.
 

Vael

Hero
The two Psionic subclasses for the Fighter and Rogue may make me consider a non-caster class for the first time (I know), but we'll see. We're about to start our next campaign, I will probably be playing something from Tasha's. Artificer and Bard have been next in the queue of classes I want to play, and both the Creation and Eloquence Bards look interesting.
 

NaturalZero

Adventurer
I'm actually a little stunned by how many things have been weakened. Some of those things certainly needed to be pulled back in a little bit, like the Rune Knight being able to give +Int to AC every turn. But in many places they went too far in the other direction, like the (once again) Rune Knight only being able to impose disadvantage P times per long rest with the previously mentioned ability.
I'm really hating how they're turning towards "X per long rest" as the go-to mechanic. I'd much rather things generally revolve around per-encounter balance.
 

Iry

Hero
I'm really hating how they're turning towards "X per long rest" as the go-to mechanic. I'd much rather things generally revolve around per-encounter balance.
I don't mind it on principal, but I would like to see more Short Rest refreshing abilities if Short Rests are supposed to be an important balancing point for the 6-8 encounter (including skill challenge) day. I think there's a lot of quiet dissonance with Short Rests being an entire hour, and parties often (DM dependent) feeling compelled to keep pushing, or stop, without an easy to recognize middle ground for Short Rests.
 

NaturalZero

Adventurer
I don't mind it on principal, but I would like to see more Short Rest refreshing abilities if Short Rests are supposed to be an important balancing point for the 6-8 encounter (including skill challenge) day. I think there's a lot of quiet dissonance with Short Rests being an entire hour, and parties often (DM dependent) feeling compelled to keep pushing, or stop, without an easy to recognize middle ground for Short Rests.
I felt like 4e got it right with 5 minute short rests. You cannot refresh the abilities the middle of a combat, but it gave a clear delineation between times when you completely put adventuring on hold and when you just catch a breather. I've seen too many tables where short rest characters are literally nerfed to death because of the new paradigm.
 

Well I definitely want to do a Grey Wolf Rune Knight. (Dogs are a race/lineage choice in Animal Adventures which gives Dogs and Cats as player options.)

Probably gonna have a Kalashtar Psi Knight. (changing the word Warrior for that since I feel it sounds better.)

I like both the Circle of Wildfire and the Way of The Astral Self. And with Astral Self finally being released, I now have my three classes for my three Monk Lamia/Naga sisters.(Open Hand, Way of The Soul Knife, and Astral Self.)

And with Phantom Rogue and Primal Path of the Beast, we now have a crap ton of Shadar-Kai based classes.(via a lot of UA) But I like Path of the Beast as that will probably let me do a Ragewalker for 5E.

And with the Lineage system, I maybe able to make a Revised Ranger Duhallan.
 

Based on the UA as previews, one idea I'm stashing for an Eberron campaign is a Vulkoori Drow Path of the Beast Barbarian. You can skin all the Beast Path powers as things like manifesting scorpion tail and claws or arachnid style wall climbing. If it makes it in I totally want a Masquerade Tattoo too, so he can have face paint that shifts according to his mood or the situation.
 






Charlaquin

Goblin Queen
I love the Peace domain. I wasn’t super excited by the Unity version, but the changes finally make it click for me. No immediate plans to play one, but I think it’s pretty neat.
 


Did they make Fighting initiate a half feat?
No.

Correctly IMO. There is so much variation in what you can take. Some fighting styles aren't worth half a feat, some are definitely worth a full one. A couple of the new fighting styles are very strong. And can switch your style every four levels, which increases it's power.
 

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