blargney the second
blargney the minute's son
Consider it a low level save-or-die effect. If you fail your save, you're out of the fight. it's not the only one by a long shot - I'd list them, but it'd take me ages.
blargney the second said:Consider it a low level save-or-die effect. If you fail your save, you're out of the fight. it's not the only one by a long shot - I'd list them, but it'd take me ages.
This is a good point.Infiniti2000 said:It also might seem powerful because you left your fighter with his stereotypical Achilles Heel and no support. He either shouldn't have been alone or he should have had a positive wisdom modifier (potion of owl's wisdom perhaps), cloak of resistance, and/or Iron Will. I'm not suggesting you need to powergame all the opponents, but they should be at least somewhat aware of major drawbacks, particular by the time they reach 10HD.
Sunderstone said:This is a good point.
A little more background info for all of you....
The module was Encounter at Blackwall Keep in the AoW AP.
It was the Lizardfolk leader, Shukak. Short of detonating something loud, he is most likely encountered alone. I already added the Half-Dragon template as suggested by the sidebar for a slightly higher level party (my party wasnt higher level but it was larger). Adding another cohort to him would have increased the EL even further.
I adjusted him quickly stat-wise and didnt spend too much time on the skills/feats aspect. IIRC, adding the Half-Dragon template doesnt give you an extra feat (though I likely wouldnt have picked Iron Will) anyway. As for adding friendlier Will power save items, good suggestion I will look into it more in the future.
Thanks![]()