Aedger Beinn (Lvl 1)
From the next table over, Aedger turns to the group of friend-adventurers, 
"Did you say evil necromancer? I couldn't help overhearing; I'm usually not so prying, but certain words catch my ears more than others, and 'Evil Necromancer' is chief among them."
Excitedly he continues, 
"If it's not trouble, may I ask how you came into contact with this vile creature? What were his abilities? Do you know who he worshipped? His army, how large was it? As I said, I'm not usually one to pry, but this topic sits very near my heart. My name is Aedger, by the by."
Turning his attention to Vax, 
"It sounds as if Mr. Nervous upstairs might need some assistance. Should we go see if we can help at all?"
[SBLOCK='MiniStats']
Aedger Beinn, Aasimar Cleric (Undead Lord) 1
Init:  +2 
AC: 15, 
t:12, 
ff:13
HP: 08 Perception: +9
CMB: +0 
CMD: 12 
Speed:  30ft.
Fort: +2 
Ref: +2 
Will: +5
Resist 5: Cold, Acid, Electric
Senses: Darkvision 60ft
Current Effects: None
In Hand: Nothing
Special Powers
Channel Negative Energy 
1d6, 6/day, Will DC 14 
Used: 0
Death's Kiss: 1 round duration, 6/day 
Used: 0
Command Undead
[Sblock='Spells Prepared:']
Orisons:
   Light
   Guidance
   Detect Magic
Level 1: (DC 14)
   Cause Fear (domain)
   Bless
   Cure Light Wounds
Spell Like Abilities
   Daylight (1/day)
[/Sblock]
Attacks:
Crossbow, Light: +2 Attack, 1d8+0, 19/x2, 80' 
Bolts: 30
Morningstar: +0 Attack, 1d8+0, 20/x2
[sblock='skills']Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              01     0       0       2     -1   +0
Appraise                01     0       0       1          +0
Bluff                   03     0       0       3          +0
Climb                  -01     0       0       0     -1   +0
Craft (       )         01     0       0       1          +0
Diplomacy               10     1       3       3          +3*
Disable Device                 0       0       2     -1   +0
Disguise                03     0       0       3          +0
Escape Artist           01     0       0       2     -1   +0
Fly                     01     0       0       2     -1   +0
Handle Animal                  0       0       3          +0
Heal                    03     0       0       3          +0
Intimidate              03     0       0       3          +0
Knowledge (Arcana)             0       0       1          +0
Knowledge (Dngnrng)            0       0       1          +0
Knowledge (Engnrng)            0       0       1          +0
Knowledge (Geography)          0       0       1          +0
Knowledge (History)            0       0       1          +0
Knowledge (Local)              0       0       1          +0
Knowledge (Nature)             0       0       1          +0
Knowledge (Nobility)           0       0       1          +0
Knowledge (Planes)             0       0       1          +0
Knowledge (Religion)    05     1       3       1          +0
Linguistics                    0       0       3          +0
Perception              09     1       3       3          +2 (Racial)
Perform    (       )    03     0       0       3          +0
Profession (       )           0       0       3          +0
Ride                    01     0       0       2     -1   +0
Sense Motive            07     1       3       3          +0
Sleight of Hand                0       0       2     -1   +0
Spellcraft                     0       0       1          +0
Stealth                 01     0       0       2     -1   +0
Survival                03     0       0       3          +0
Swim                   -01     0       0       0     -1   +0
Use Magic Device               0       0       3          +0
* +1,Ease Of Faith, +2 Race
[/sblock]
Carrying:
Holstered:
Crossbow, Light & Bolts
Morningstar
[Sblock='Pockets']Earplugs (4x)
Chalk (3x)
Ink (1 oz. vial)
Inkpen (2x)
Paper, rice (5 sheets)
[/Sblock]
----
Blue, Skeletal Companion (Medium Undead)
Init:  +6 
AC: 17, 
t:12, 
ff:15
HP: 08 Perception: +0
CMB: +2 
CMD: 14 
Speed:  30ft.
Fort: +0 
Ref: +2 
Will: +2
Immune: Cold 
Undead Traits
DR: 5/bludgeoning
Senses: Darkvision 60ft
Current Effects: None
In Hand: Nothing
Attacks:
Scimitar +2 (1d6+2,18-20/x2), 
claw –3 (1d4+1)
or 
2 claws +2 (1d4+2)
or 
Dagger +2 (1d4+2), Range 10'
or 
Javelin +2 (1d6+2/×2), Range 30' Remaining: 
3
Carrying:
Holstered:
Scimitar
Dagger
Javelins
[sblock='Backpack']Rope, Hemp (50ft)(x2)
Plank, Collapsable
Wandermeal (4 servings)
Chalk (6x)
[/Sblock]
		
		
	
	
[/SBLOCK]