Ye almost gave me a heart attack there. Methinks ya should buy me my next round. What'ya say?
Denizel scoffs looking down at the savage dwarf.
"You're more likely to get ale out of Boots with a line like that. I suppose if I was to warn you of an attack by gnolls you'd want to charge me for the subsequent damage to your axe?"
[sblock=Denizel, Level 4 Bard/Oracle]
Denizel
AC: 20 (18 flat-footed, 12 Touch)
HP: 26 Current: 26
CMB: 0
CMD: 12
Fort: +1
Reflex: +6
Will: +8
Speed: 20'
Current Weapon in Hand:
Current Conditions in Effect:
+1 Longsword: +5, 1d8, crit 19-20/x2
Wand, Inflict Light Wounds: 50/50, Touch, 1d8+2, Will DC 16 for Half, SR = Yes
+1 Crossbow: +5, 1d8+1, Crit: 19-20/x2, Rng: 80ft, 32 Bolts
Wand, Cure Light Wounds: 50/50, Touch, 1d8+2, Will DC 16 for Half, SR = Yes
Key Skills: Bluff +14, Diplomacy +11, Disguise +13, Kn Arcana +11, Kn History +10, Kn Local +10, Kn Nobility +10, Kn Religion +11, Perception +8, Perform (Dance) +9, Profession (Courtier) +5, Sense Motive +7, Spellcraft +6
Bardic Performance: 11/11 rounds per day
Bard Spells Remaining: 1st level 4/4
Bard Spells Known: 1: Charm Person (DC 16), Disguise Self, Hideous Laughter (DC 16)
0: Daze (DC 15), Detect Magic, Light, Message, Prestidigitation
Oracle Spells Remaining: 1st level 6/6
Oracle Spells Known: 1: Bless, Cure Light Wounds, Identify, Sanctuary
0: Ghost Sound, Guidance, Mage Hand, Mending, Read Magic, Resistance, Stabilize
[/sblock]