"A true legend that is." Looking about the room,
"Qalabash, lets see what this guy's got to say." Looking at the woman,
"If you would like, please join us."
Muttering out loud,
"Now, muscle, can always use some muscle when traveling. And guys that don't get lost walking across town. That's a good thing too." Looking around, she finds a tall green guy with hefty weapons. Talking to Jonas,
"Gentle words, big biceps, yeah. You want to see what we can do with his information. It should be a fun time. Come on over."
Mystie returns to her table to get her food and drink that she was in the middle of. Carrying it over to the unlucky card player's booth.
[sblock=Mystie Thissiledew's Mini-stats]
Mystie Thissiledew
HP 13/13, AC 13, 10 Touch, 13 FF; Init -1,
Darkvision 60', Move 15'
Fort: +4, Reflex -1, Will +2, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0
Dagger -2, d4-3
Lt Crossbow +0, d6,
range 80' increment, 9 bolts
Thrown Dagger +0, d4-3,
range 10' increment
.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,,,,,,,Racial Spells: Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 2/4 remaining;
Cure Light Wounds, Bless, Protection from Evil
......,,.......Consumables: 1 Cure Light Wounds potion
....,,.........Consumables: 2/2 days trail rations
....................Channels: 1 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls 10 or less on an attack for the base die roll, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................This consumes the swift action
..................................
Effects:
In hand: coins were
[/sblock]