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From his seat at the back of the common, Weylyn perks up as soon as the White Cloak enters. Now there, he thinks, is a woman who knows her way around a fight! He listens carefully to the White Cloak's announcement, making a snap decision to take her up. The short, stout man slides from his chair, his dirty blonde dreads swaying as he stands. Just as he's taking his first steps across the room to offer his services, two others hop up and approach the woman. Weylyn pauses for a moment, then shrugs fatalistically and continues weaving his way gracefully through the tables. "I believe I might be help of the caliber you seek, White Cloak. I am Weylyn, and I offer my services." His bearing is confident, almost cocky, as he looks the captain over, but the force of his personality seems to justify his assurance.
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Weylyn Wealbetwyn
Male aasimar bloodrager 10 (Pathfinder RPG Advanced Class Guide 15, Pathfinder RPG Bestiary 7)
NG Medium outsider (native)
Init +3;
Senses darkvision 60 ft.; Perception +13
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Defense
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AC 21, touch 14, flat-footed 17 (+7 armor, +3 Dex, +1 dodge)
hp 132 (10d10+50)
Fort +11,
Ref +6,
Will +6; +2 bonus vs. spells cast by self or an ally
Defensive Abilities blood sanctuary, improved uncanny dodge;
DR 2/—;
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 50 ft.
Melee cold iron dagger +14/+9 (1d4+4/19-20) or
. .
muutos +15/+10 (2d6+7/×3) or
. . silver cestus +14/+9 (1d4+4/19-20) or
. . unarmed strike +14/+9 (1d3+4 nonlethal)
Special Attacks blood casting, bloodrage (26 rounds/day), staggering strike
Spell-Like Abilities (CL 10th; concentration +12)
. . 1—
corruption resistance (vs evil hr/lvl on self)[APG] (DC 14)
Bloodrager Spells Known (CL 10th; concentration +12)
. . 3rd (1/day)—countless eyes[UM] (DC 15), haste
. . 2nd (2/day)—elemental touch[APG], glitterdust (DC 14), ironskin, see invisibility, stone discus[ACG]
. . 1st (3/day)—blade lash[ACG], blurred movement[ACG], enlarge person (DC 13), magic missile, stone fist[APG], thunderstomp[ACG]
. .
Bloodline Aberrant
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Statistics
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Str 18,
Dex 16,
Con 18,
Int 10,
Wis 10,
Cha 15
Base Atk +10;
CMB +14;
CMD 28
Feats Bludgeoner[UC], Combat Reflexes, Dodge, Enforcer[APG], Eschew Materials, Extra Rage, Iron Will, Power Attack
Traits armor expert, resilient (will)
Skills Acrobatics +15 (+23 to jump), Climb +10, Handle Animal +6, Intimidate +15, Linguistics +3, Perception +13, Sense Motive +2, Spellcraft +4, Survival +5 (+7 to get along in the wild, endure severe weather, avoid getting lost, spot natural hazards, and predict weather), Swim +10
Languages Aklo, Celestial, Custom Language, Dwarven, Low Landellan
SQ abnormal reach, fast movement, truespeaker
Combat Gear wand of cure light wounds;
Other Gear +1 mithral breastplate,
muutos[UE], cold iron dagger, silver cestus[APG],
belt of physical perfection +2,
boots of swift fury[ACG],
ring of vengeful blood magic[ACG], basic maps (major landmarks only), bedroll, blanket[APG], candle (2), chalk, everburning torch, flint and steel, hammer, hammock[UE], knife, utility (0.5 lb), masterwork backpack[APG], mess kit[UE], piton (4), sack (2), silk rope (50 ft.), sunrod (3), tindertwig (4), torch (2), trail rations (6), waterskin (2), 893 gp
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Special Abilities
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Abnormal Reach (Su) Increase reach by 5 ft when raging.
Blood Casting (Su) Cast bloodrager spells while in bloodrage.
Blood Sanctuary +2 (Su) +2 bonus to save vs. spells cast by self or an ally.
Bloodrage (26 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Bludgeoner Inflict nonlethal damage with bludgeoning weapons
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Damage Reduction (2/-) You have Damage Reduction against all attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Enforcer If you deal nonlethal damage with a melee weapon, make a free Intimidate check to demoralize.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Improved Uncanny Dodge (Lv >=14) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 14+.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Staggering Strike (DC 19) (Su) On critical hit when raging, target is staggered 1 rd (Fort neg).
Truespeaker Learn two languages for each rank you put in Linguistics.
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