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General Tabletop Discussion
*Dungeons & Dragons
Tech in DnD; What should be included and how much is too much? (+)
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<blockquote data-quote="Deset Gled" data-source="post: 9216145" data-attributes="member: 7808"><p>The issue with this statement is that it does nothing to address the industrial level or comonality of the blaster/wand. I don't mind if a BBEG wizard has a phasor that's indistinguishable from a magic staff. It's a lot different if a low level army carries them into battle.</p><p></p><p>IMNSHO, sufficiently advanced technology is serviceable. You can refuel a spaceship, or repair a computer. Sufficiently advanced magic isn't. Your Tensor's disk gets disrupted and it's gone forever. Snap a wand and it turns into a stick. From this perspective, I consider D&D to be at a very low level of tech.</p><p></p><p>In play, this means the players may find a laser gun. But they better keep an eye on the ammo level. And make sure it doesn't get wet, or hit with a lightning spell. Because when it's gone, it's gone.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 9216145, member: 7808"] The issue with this statement is that it does nothing to address the industrial level or comonality of the blaster/wand. I don't mind if a BBEG wizard has a phasor that's indistinguishable from a magic staff. It's a lot different if a low level army carries them into battle. IMNSHO, sufficiently advanced technology is serviceable. You can refuel a spaceship, or repair a computer. Sufficiently advanced magic isn't. Your Tensor's disk gets disrupted and it's gone forever. Snap a wand and it turns into a stick. From this perspective, I consider D&D to be at a very low level of tech. In play, this means the players may find a laser gun. But they better keep an eye on the ammo level. And make sure it doesn't get wet, or hit with a lightning spell. Because when it's gone, it's gone. [/QUOTE]
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Tech in DnD; What should be included and how much is too much? (+)
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