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General Tabletop Discussion
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Tech in DnD; What should be included and how much is too much? (+)
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<blockquote data-quote="James Gasik" data-source="post: 9218152" data-attributes="member: 6877472"><p>I remember reading Guardians of the Flame where the heroes, with their knowledge of 20th century engineering, made guns, and their enemies hired some wizards to create magic alchemical guns in response!</p><p></p><p>There's a lot of ways you can mix magic and technology in a setting to have awesome results. My personal favorite is the "shocking twist" when the medieval fantasy you've been playing around in turns out to be something otherwise. Final Fantasy I slowly introduces robots and you're like "huh, well, they have golems so..." and then you teleport to a space station!</p><p></p><p>Phantasy Star III has it's schizo elements like needle pistols and cyborgs, and "dungeons" suspended over vast machinery, but the revelation that you're not on a planet, but in a massive generation starship still hits.</p><p></p><p>Several of my campaigns are standard D&D worlds on the surface, but later you find out there was once a technologically advanced civilization that was destroyed in a great war. Most of the strange creatures you encounter are actually the products of ancient genetic tinkering, and dragons were created as biological superweapons! I will admit, some of my players are less excited about this sort of thing than others....</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9218152, member: 6877472"] I remember reading Guardians of the Flame where the heroes, with their knowledge of 20th century engineering, made guns, and their enemies hired some wizards to create magic alchemical guns in response! There's a lot of ways you can mix magic and technology in a setting to have awesome results. My personal favorite is the "shocking twist" when the medieval fantasy you've been playing around in turns out to be something otherwise. Final Fantasy I slowly introduces robots and you're like "huh, well, they have golems so..." and then you teleport to a space station! Phantasy Star III has it's schizo elements like needle pistols and cyborgs, and "dungeons" suspended over vast machinery, but the revelation that you're not on a planet, but in a massive generation starship still hits. Several of my campaigns are standard D&D worlds on the surface, but later you find out there was once a technologically advanced civilization that was destroyed in a great war. Most of the strange creatures you encounter are actually the products of ancient genetic tinkering, and dragons were created as biological superweapons! I will admit, some of my players are less excited about this sort of thing than others.... [/QUOTE]
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