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General Tabletop Discussion
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Tech in DnD; What should be included and how much is too much? (+)
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<blockquote data-quote="EzekielRaiden" data-source="post: 9220858" data-attributes="member: 6790260"><p>I guess my position is: Sure, the absolute earliest days were like that.</p><p></p><p>And then within six years of release, you had aliens, flying saucers, power armor, and laser guns, in one of the most widely-played and famous adventures of all time.</p><p></p><p>Like, the game may have <em>started out</em> in that spot, but it evolved into a different spot (one where tech is a possibility, even if it isn't a <em>focus</em>) very quickly. Just like how Chainmail evolved very quickly from using <em>units</em>, whose "Hit Points" were very literally "how many of your men can be <em>hit</em> before that unit loses combat effectiveness," to using those exact same rules to represent single combatants duking it out with one another in small-unit combat.</p><p></p><p>The same pattern has held in pretty much every edition since. Firearm rules often aren't included early on, but either get added, or are present in DM-facing books initially and then show up in (at least partially) player-facing supplements later.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9220858, member: 6790260"] I guess my position is: Sure, the absolute earliest days were like that. And then within six years of release, you had aliens, flying saucers, power armor, and laser guns, in one of the most widely-played and famous adventures of all time. Like, the game may have [I]started out[/I] in that spot, but it evolved into a different spot (one where tech is a possibility, even if it isn't a [I]focus[/I]) very quickly. Just like how Chainmail evolved very quickly from using [I]units[/I], whose "Hit Points" were very literally "how many of your men can be [I]hit[/I] before that unit loses combat effectiveness," to using those exact same rules to represent single combatants duking it out with one another in small-unit combat. The same pattern has held in pretty much every edition since. Firearm rules often aren't included early on, but either get added, or are present in DM-facing books initially and then show up in (at least partially) player-facing supplements later. [/QUOTE]
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