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Technology in D&D, the IRL Timeline, and Pausing It.
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<blockquote data-quote="tetrasodium" data-source="post: 8553334" data-attributes="member: 93670"><p>Gunpowder is the big one. Even fossil fuels & electricity are only as big of an issue as you let them be because there are ample ways to make a flaming puddle already & it's difficult to pack a liquid in against a door or something. The trouble with gunpowder is that d&d type settings are not ones where shadowrun style hypermaterials capable of withstanding explosives are used regularly & players wind up with mountains of gold for various good reasons. Combine those two & bludgeoning the resulting explosives tend to wind up being just as stable <em>(if not more so) </em>as the advanced demolition/antipersonnel charges & such in shadowrun. Games like shadowrun have rules for restricted tech & societies setup in ways that make carrying it about rather difficult to accomplish casually while d&d has neither</p><p></p><p></p><p>One area that d&d type worlds would be leagues ahead of us is pasteurization simply because sousvide cooking in mason jars & similar would be trivial with precision cantrips like prestidigitation. Not only does sousvide cooking tend to involve cooking at temps well below what is generally considered to be the danger zone for bacterial growth, it also dramatically changes the taste & texture of many foods if you play around with the time & temp <a href="https://douglasbaldwin.com/Baldwin-IJGFS-Preprint.pdf" target="_blank">within safe limits</a>. It's been around commercially for much longer (ie 80s maybe 90's) but reasonably inexpensive consumer sv gear like the<a href="https://anovaculinary.com/" target="_blank"> anova</a> has only been around about 10 years & has gone through tons of exploration as it moves towards being a mature cooking style.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8553334, member: 93670"] Gunpowder is the big one. Even fossil fuels & electricity are only as big of an issue as you let them be because there are ample ways to make a flaming puddle already & it's difficult to pack a liquid in against a door or something. The trouble with gunpowder is that d&d type settings are not ones where shadowrun style hypermaterials capable of withstanding explosives are used regularly & players wind up with mountains of gold for various good reasons. Combine those two & bludgeoning the resulting explosives tend to wind up being just as stable [I](if not more so) [/I]as the advanced demolition/antipersonnel charges & such in shadowrun. Games like shadowrun have rules for restricted tech & societies setup in ways that make carrying it about rather difficult to accomplish casually while d&d has neither One area that d&d type worlds would be leagues ahead of us is pasteurization simply because sousvide cooking in mason jars & similar would be trivial with precision cantrips like prestidigitation. Not only does sousvide cooking tend to involve cooking at temps well below what is generally considered to be the danger zone for bacterial growth, it also dramatically changes the taste & texture of many foods if you play around with the time & temp [URL='https://douglasbaldwin.com/Baldwin-IJGFS-Preprint.pdf']within safe limits[/URL]. It's been around commercially for much longer (ie 80s maybe 90's) but reasonably inexpensive consumer sv gear like the[URL='https://anovaculinary.com/'] anova[/URL] has only been around about 10 years & has gone through tons of exploration as it moves towards being a mature cooking style. [/QUOTE]
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