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Technology in D&D, the IRL Timeline, and Pausing It.
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<blockquote data-quote="CrashFiend82" data-source="post: 8553445" data-attributes="member: 6778742"><p>Just adding to a few of the earlier posts it would be near impossible to accurately model how culture would change by magic. Not to derail but a few points from anthropological studies. First, humans are very resistant to change, often unwilling unless forced through warfare or becoming dominated by a foreign or outside power. Also our "modern" perspective creates bias, most people assume agriculture was a great advancement to gathering-hunting societies but evidence suggests health and life expectancy declined significantly when we became more sedentary, as gathering in closer communities increases disease and death. Also once you settle an area and put in effort to grow food you need to protect the land from "others" leading to conflict, which against popular belief most societies avoided at all cost since even successful conflict leads to death, often of those you love. As pointed out above access to "clean" water has led to a number of conflicts since humans need water along with the animals we eat. If we had access even to low level magic like Create Water let alone high level magic that increases food production and mobile access to food it would not be impossible to believe that small nomadic tribes would exist for far more extended periods. Add to this monsters which are easier to avoid if you can simply move away from them instead of defending the land from attack. Not to mention how even low-level healing would dramatically alter human invention and cultural change, since people would likely live longer if not healthier and conflict would probably be more prolonged and likely even more avoided.</p></blockquote><p></p>
[QUOTE="CrashFiend82, post: 8553445, member: 6778742"] Just adding to a few of the earlier posts it would be near impossible to accurately model how culture would change by magic. Not to derail but a few points from anthropological studies. First, humans are very resistant to change, often unwilling unless forced through warfare or becoming dominated by a foreign or outside power. Also our "modern" perspective creates bias, most people assume agriculture was a great advancement to gathering-hunting societies but evidence suggests health and life expectancy declined significantly when we became more sedentary, as gathering in closer communities increases disease and death. Also once you settle an area and put in effort to grow food you need to protect the land from "others" leading to conflict, which against popular belief most societies avoided at all cost since even successful conflict leads to death, often of those you love. As pointed out above access to "clean" water has led to a number of conflicts since humans need water along with the animals we eat. If we had access even to low level magic like Create Water let alone high level magic that increases food production and mobile access to food it would not be impossible to believe that small nomadic tribes would exist for far more extended periods. Add to this monsters which are easier to avoid if you can simply move away from them instead of defending the land from attack. Not to mention how even low-level healing would dramatically alter human invention and cultural change, since people would likely live longer if not healthier and conflict would probably be more prolonged and likely even more avoided. [/QUOTE]
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