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General Tabletop Discussion
*Dungeons & Dragons
Technology in D&D, the IRL Timeline, and Pausing It.
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<blockquote data-quote="Lycurgon" data-source="post: 8554514" data-attributes="member: 7025583"><p>I am not really suggesting that people shouldn't mix technology and magic, just because magic can solve the problems that technology is trying to solve.</p><p></p><p>I am more suggesting that people should choice the technological level that they want from an aesthetic preference point of view and not worry about how realistic it is or isn't in a world with magic. If you want Black Powder weapons or even gunpowder weapons, have them in your world. If you want to have no such weapons because you prefer your fantasy not to have such things do that.</p><p></p><p>Having magic in the world is reason enough for technology being developed to a different level than in our world. If it is a fact in your fantasy world that alchemical studies lead to the development of potions and magical transformations (eg Lead to Gold can be achieved) then such study probably wouldn't lead to an understanding of real world chemistry. But if you want someone with a mistrust or dislike of magic, or an inability to preform it, looking for an alternative means to power, then maybe they did studies that led to Black Powder and how to use it effectively.</p><p></p><p>In summery, choose the style and aesthetic that appeals to you and use that for your world. There are plenty of reasons to justify such choices.</p><p></p><p>My personal preference is to have mosty medieval tech levels without firearms of any kind. I mostly don't want clockwork cog/steam tech. I'd rather have magical powered devices that science oriented tech. But I am okay playing in games with other flavours/styles, especially if it has a theme that suits the different tech level. Like playing in a musketeers style game with muskets, flintlock pistols and rapier being the main weapons is cool for a change.</p></blockquote><p></p>
[QUOTE="Lycurgon, post: 8554514, member: 7025583"] I am not really suggesting that people shouldn't mix technology and magic, just because magic can solve the problems that technology is trying to solve. I am more suggesting that people should choice the technological level that they want from an aesthetic preference point of view and not worry about how realistic it is or isn't in a world with magic. If you want Black Powder weapons or even gunpowder weapons, have them in your world. If you want to have no such weapons because you prefer your fantasy not to have such things do that. Having magic in the world is reason enough for technology being developed to a different level than in our world. If it is a fact in your fantasy world that alchemical studies lead to the development of potions and magical transformations (eg Lead to Gold can be achieved) then such study probably wouldn't lead to an understanding of real world chemistry. But if you want someone with a mistrust or dislike of magic, or an inability to preform it, looking for an alternative means to power, then maybe they did studies that led to Black Powder and how to use it effectively. In summery, choose the style and aesthetic that appeals to you and use that for your world. There are plenty of reasons to justify such choices. My personal preference is to have mosty medieval tech levels without firearms of any kind. I mostly don't want clockwork cog/steam tech. I'd rather have magical powered devices that science oriented tech. But I am okay playing in games with other flavours/styles, especially if it has a theme that suits the different tech level. Like playing in a musketeers style game with muskets, flintlock pistols and rapier being the main weapons is cool for a change. [/QUOTE]
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