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"Teenage Hot-Rod Werewolves From Mars" Web Support? (and Setting Questions)
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<blockquote data-quote="barsoomcore" data-source="post: 1928315" data-attributes="member: 812"><p>Well, I'll try and do my best. Set your expectations low, is my advice.</p><p></p><p>That's true. But there's plenty of Big Bugs described in the Monster Manual.</p><p></p><p>Humanoid.</p><p></p><p>I considered making them Constructs (and Vampires Undead, and Werewolves Shapechangers, and Swamp Monsters Oozes), but it seemed like too much to me. Suddenly the PCs are immune to critical hits or whatever, and it's a lot of changes. I went with the more conventional route, even though I guess it doesn't make as much sense.</p><p></p><p>No reason you couldn't change that, though, if you thought you should. I won't tell.</p><p></p><p>I really wanted to keep those questions up to the DM and the player and the individual campaign. You could run a game where these kids are freaks and have to hide in the woods, or you could just run a game where everyone's like, "Oh yeah, that Mary Lou, she's slimy." And nobody freaks out about it.</p><p></p><p>Sorta the way nobody seems too surprised that Scooby-Doo can talk, you know?</p><p></p><p>Humanoid. I'm not sure I understand the next question. If they're wearing sunglasses, everything's normal -- they can take full actions each round. Yeah, they become slower at everything -- they're so distracted dealing with that burning sun they can't get themselves going properly, they stumble around a lot, stuff like that.</p><p></p><p>They don't have to drink blood.</p><p></p><p>Ah, that "extended transformation" rule was added in editing, so I can't really comment. I would say, though that the skill restrictions end when the the ability bonuses end, but the fatigue still applies after transforming back, no matter how long it's been. Though I dunno. Like I say, I didn't write that rule.</p><p></p><p>I'd say they gain the tail along with Legs, at 6th level.</p><p></p><p>What happens to their clothes is detailed in the rules.</p><p></p><p></p><p>What, do I have to do ALL the work? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>I don't know. Again, I wanted to leave that up to the DM. I think it could be fun either way.</p><p></p><p>See above.</p><p></p><p>You don't know Mary Lou? How can you not know Mary Lou? EVERYONE knows Mary Lou.</p><p></p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>Mary Lou is just a name. Do with it as you will.</p><p></p><p>Cool -- a pdf! Consult with RW as to what he wants to do with that.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 1928315, member: 812"] Well, I'll try and do my best. Set your expectations low, is my advice. That's true. But there's plenty of Big Bugs described in the Monster Manual. Humanoid. I considered making them Constructs (and Vampires Undead, and Werewolves Shapechangers, and Swamp Monsters Oozes), but it seemed like too much to me. Suddenly the PCs are immune to critical hits or whatever, and it's a lot of changes. I went with the more conventional route, even though I guess it doesn't make as much sense. No reason you couldn't change that, though, if you thought you should. I won't tell. I really wanted to keep those questions up to the DM and the player and the individual campaign. You could run a game where these kids are freaks and have to hide in the woods, or you could just run a game where everyone's like, "Oh yeah, that Mary Lou, she's slimy." And nobody freaks out about it. Sorta the way nobody seems too surprised that Scooby-Doo can talk, you know? Humanoid. I'm not sure I understand the next question. If they're wearing sunglasses, everything's normal -- they can take full actions each round. Yeah, they become slower at everything -- they're so distracted dealing with that burning sun they can't get themselves going properly, they stumble around a lot, stuff like that. They don't have to drink blood. Ah, that "extended transformation" rule was added in editing, so I can't really comment. I would say, though that the skill restrictions end when the the ability bonuses end, but the fatigue still applies after transforming back, no matter how long it's been. Though I dunno. Like I say, I didn't write that rule. I'd say they gain the tail along with Legs, at 6th level. What happens to their clothes is detailed in the rules. What, do I have to do ALL the work? ;) I don't know. Again, I wanted to leave that up to the DM. I think it could be fun either way. See above. You don't know Mary Lou? How can you not know Mary Lou? EVERYONE knows Mary Lou. :D Mary Lou is just a name. Do with it as you will. Cool -- a pdf! Consult with RW as to what he wants to do with that. [/QUOTE]
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