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<blockquote data-quote="hastur_nz" data-source="post: 7245583" data-attributes="member: 40592"><p>I think you have some great advice here. In addition, I'd just say:</p><p></p><p>1) be prepared to have some options that never come into play - it's totally fine for the dwarves to be bribeable, and for your players to never realise; same for the animated objects. i.e. don't force the "cool stuff" upon your players, especially if they are not the kinds of players who love exploring different options of approaching problems etc. Let the "cool stuff" be a reward for the "thinking player" - if none of your players are into thinking too much, then so be it, let them have fun in the areas they do like the most.</p><p></p><p>2) forcing combat too early is often what closes people minds to options that don't involve fighting, so especially with the dark dwarves, allow the players to intereact with them way before it becomes "roll for initiative" - bribing them mid-fight isn't really an option, but if there's genuine dialog in play, it could easily be steered towards the dwarves giving subtle, or not so subtle, clues that money might help.</p></blockquote><p></p>
[QUOTE="hastur_nz, post: 7245583, member: 40592"] I think you have some great advice here. In addition, I'd just say: 1) be prepared to have some options that never come into play - it's totally fine for the dwarves to be bribeable, and for your players to never realise; same for the animated objects. i.e. don't force the "cool stuff" upon your players, especially if they are not the kinds of players who love exploring different options of approaching problems etc. Let the "cool stuff" be a reward for the "thinking player" - if none of your players are into thinking too much, then so be it, let them have fun in the areas they do like the most. 2) forcing combat too early is often what closes people minds to options that don't involve fighting, so especially with the dark dwarves, allow the players to intereact with them way before it becomes "roll for initiative" - bribing them mid-fight isn't really an option, but if there's genuine dialog in play, it could easily be steered towards the dwarves giving subtle, or not so subtle, clues that money might help. [/QUOTE]
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