der_kluge
Adventurer
I'm currently writing up my house rules (see the house rules thread), and I was trying to figure out a variant for the Teleport (And Teleport without error) spell.
I'm not currently DM'ing, but some day I plan on taking over the reigns once our current DM steps down, and when that happens, I want to run a kind of exploration campaign, where the PCs strike out as explorers to investigate unknown lands.
My premise is that the party will start at about 11th level, and will be aboard a ship full of cartographers, sages, laborers, etc. Once the ship lands on a distant shore, the ship and its crew are attacked by a pair of dragons - and everyone is slain - except the party who has come on shore as a boarding party.
At this point, the party will be stranded by themselves, with no supplies, on an unknown, hostile shore.
But, the problem is the teleport spell. If the wizard has this spel, he could just say, "I teleport the party back to town", and my campaign is done.
I can't reduce the weight affected, because then the wizard would say "I cast polymorph other on everyone to reduce them to 10 lbs, and then I teleport the party back to town".
Would it be enough to say something like, it allows the wizard to teleport 1 mile per level, or 10 miles per level. Once the party lands on the shore, they'll be thousands of miles from home, so that should suffice.
Anyone else have any variations?
I'm not currently DM'ing, but some day I plan on taking over the reigns once our current DM steps down, and when that happens, I want to run a kind of exploration campaign, where the PCs strike out as explorers to investigate unknown lands.
My premise is that the party will start at about 11th level, and will be aboard a ship full of cartographers, sages, laborers, etc. Once the ship lands on a distant shore, the ship and its crew are attacked by a pair of dragons - and everyone is slain - except the party who has come on shore as a boarding party.
At this point, the party will be stranded by themselves, with no supplies, on an unknown, hostile shore.
But, the problem is the teleport spell. If the wizard has this spel, he could just say, "I teleport the party back to town", and my campaign is done.
I can't reduce the weight affected, because then the wizard would say "I cast polymorph other on everyone to reduce them to 10 lbs, and then I teleport the party back to town".
Would it be enough to say something like, it allows the wizard to teleport 1 mile per level, or 10 miles per level. Once the party lands on the shore, they'll be thousands of miles from home, so that should suffice.
Anyone else have any variations?