Now that Adventurers League modules are available for purchase, I would like to know more about them. How long are they? How much or little freedom do they offer PCs? How independent are they? i.e. I gather they are designed for con and store play, so I assume they make good one shots, but do they constitute an "adventure path" or are they self contained?
In other words, do the AL adventures make good one shot modules? If some are better than others, which? Do they have mineable bits, even if they don't work well as isolated one shots?
Thanks a bunch.
In other words, do the AL adventures make good one shot modules? If some are better than others, which? Do they have mineable bits, even if they don't work well as isolated one shots?
Thanks a bunch.