Faraer:
You blatantly attack me for having an obvious 'fear' response (To what, I might add? To homosexual imagery or some such?). And yet you have no clue to my sexuality or motivation. Did you not read my post when I mentioned that I supported the ideas of Blue Rose? Do you think I should like Blue Rose because it acceeds to your views of political correctness?
If you are attacking me about homophobia, I might note that several campaigns have homosexual characters in them and one of my players is a lesbian. And she doesn't whinge about my patriarchal forcing of her to play Swords and Sorcery. She just plays the game and has fun. A lesson to be learned I expect.
I actively say I would like to widen the demographic of gamers, not lessen it.
When I say roleplaying draws more on classic fantasy (Howard, Lieber, perhaps Vance, Wolf, and some of those slightly later writers) and mythology than modern fantasy (Mercedes Lackey, Andre Norton, etc) I'm not attempting to force any phallo-centric ideology on anyone. I'm saying the flat truth. In D+D, magic is Vancian, the 'adventure' rolls well around the same situation that Lieber started off. This is where the modern gamer sits, not with Mercedes Lackey and her cohorts.
If you are saying that Wargaming and traditional D+D is a bunch of homophobes sitting around, and that the fact they shouldn't talk about their issues with the game on a board devoted to gaming, you should watch your words. I take it only your viewpoint is the correct one.
Then you say Modern fantasy is a far cry from modern D+D. I agree. It is. I also mention that this could be a problem for the sales of Blue Rose, simply because the Average Gamer is more uninterested than interested in this case. Regardless on your views on what the Average Gamer is, thats a guess of mine that I'm hoping won't come true. I also question whether Blue Rose has the advertising ability to draw it's target audience into roleplaying. Note that it's target audience isn't those who roleplay already.
Who is suprised that people like fair systems, etc.
Me. I'm suprised and so is everyone else. The main beef that everyone has with this system is not its condonation of homosexuality, artwork, or ideas of romantic fantasy. It's the fact that everything comes in black, white, and black with potential. There is a possible game if you ignore most of the flavor text. Most GM's will be hard pressed to think of an interesting adventure in Aldis. I can think of a vast variety of adventures in Jerzon or Kern or whatever they are called. Interesting, complex nations. The tone of the book tells you that they are wrong, evil and should be destroyed or changed.
The thing is, the hard work of doing good has already been done in Aldis. It's just upkeep from then on. It's heroic to fight against inevitable odds. It's not heroic to fight with the whole of the Queens guards backing you up and every new town has healers who'll fix you up. One example that occurs to me is a mention of pirates. It seems that while some are evil, most go about and just look for treasure. Yeah, right.
You seem to assume that if I don't like your style of game I'm a homophobic chest-puffer anxious to prove his masculinity past a closeted fear of being labelled girly. Hopefully I have demonstrated that this isn't true. I have well wishes for Blue Rose, but as a DM I would never play it without extensive modification of the world, or setting it far from Aldis. This isn't because I'm afraid of the world. It's because I find the main premise pointless.
Your mention of chest puffing and Macho Gamer Guys yapping on about Blue Rose might have some basis in truth in other places. But so far I haven't seen a great deal of it here, at least from the people who have read the book.
I take it the Quiche applies to everyone equally
