I haven't seen Silhouette Core, so I don't have the point of comparison. Since you're referring to "mechanical" character customization, you clearly picked up on the distinction I was making - is there an example other than Silhouette Core, or could you give more detail on what you mean?MoogleEmpMog said:Silhouette Core is a much simpler system than either 3e or C&C, and it permits a level of mechanical character customization almost equal to the former. Simple doesn't have to equal limited.
This is what I don't understand, though. This is much more work for the GM.
I meant only to point out what C&C players mean when we say that C&C permits specialization equivalent to D&D, since that appears on the face of it to be ridiculous - but there's an assumed level and (more importantly) nature to refereeing inherent in the C&C player's answer. I don't mean the DMing is better or worse - just more ad hoc and interactive than consistent and reference-based. In terms of how much work it is, I answer that below.
If I had to ad hoc rule every attack, that would slow combat down more than any amount of AoOs. Having players ask me if they can take an interesting action is also something I never want to hear. Of course you can, and there is a consistent way to adjudicate it.
First, I'm not talking about an ad hoc ruling on every attack. Just in the situations when a character's particular, specialized persona comes into play (eg, "I'm a swashbuckling fighter").
It's not planned in advance - it comes from talk at the table, almost always. I suppose it is more work in terms of having to make a decision about what a modifier will be; since I've never been able to remember all the 3E modifiers, for me it's a choice between spending a few moments talking to a player about what his character can do vs spending a few moments looking it up. I prefer dialogue to the riffling of pages, and find it fun and a good addition to the game. A DM with extraordinary memory could certainly be quicker with a memorized answer from the 3E books, but in my experience players like to check these rules even after the ruling, just to be sure. This leads to much more page-riffling when I'd prefer to hear conversation. It's not that players ask if they can do something - it's that they want to know how it will be adjudicated. I prefer to have non-standard actions determined by discussion about the character and the situation than by a prolongued session of looking through rules and comparing different possibilities.
I don't buy this in any way, shape or form.
I've run a fairly straight 3.0 to 3.5 game, played in several with various house rules, and am currently running one based more on the Conan rules. Among the changes and/or house rules:
Armor as DR, class defense bonus, totally rewritten action and AoO structure, no spellcasting PCs, essentially all non-spellcasting PrCs and feats from any source available, action points, expanded diplomacy rules, and more.
I put together those house rules in about four hours. They have yet to "break" the game or make it play poorly. Obviously, not everyone will like the changes, but they don't cause any problems.
CR, EL... I've never 'recalculated' those in my life, and never would. I don't judge anything but XP off them, either, because I've learned how to read PCs more precisely than the printed system ever could, designed as it is as a rough estimation. For that matter, they're not terribly consistent. When I do award XP for combat, I use the values in the books, and it's no problem at all.
A system flexible enough to encompass Blue Rose, Conan, Babylon 5, Star Wars, d20 Modern, OGL Steampunk, Warcraft, Black Company, Grim Tales, Forgotten Realms, Call of Cthulu, Eberron and my homebrew with its attendant house rules is so interwoven that it can't be houseruled?
I never said it couldn't be houseruled. I said C&C is designed to be easy to houserule, and that houseruling 3E requires making changes across the board to account for other changes, because the system is so intertwined.
Also, I'm talking about D&D, not d20. D&D does not encompass these other games. D&D is far more intertwined than d20, because it contains game-specific rules that also tie in with the whole, creating wider ramifications for a single alteration than one would have in d20 or in C&C.