gideon_thorne
First Post
Druids can only change into one shape at first, then two others on the next two levels. Then eventually a large version of one of the three other shapes. That's it. I doubt the M&T book will have any guidance for making large versions of animals. Maybe there will be a corresponding large animal for every type of animal.
But that's not important. I was trying to emulate the Shifter PrC (or Master of Many Forms). So using the C&C Druid as a basis wouldn't get me anything. I actually have a 20 level class made up with types and sizes and etc... But the lack of attributes issue was a problem.
I think ya missed the bit where i mentioned that one could 'make the shape shifting times per day. and even number of forms a function of level.
Uh. Huh? Those aren't attributes. Those are hit dice and primes. Go and read the polymorph spell description. Then read some monsters from the monster list published on the C&C web site. Then read some of my previous comments on monster attributes. Hit Dice and Primes don't help. Without attributes, polymorph is either a very weak spell or requires a custom ruling for each and every monster.
Ive read all the replies, descriptions and the spell. I read the spell when it was first written. The Physical and Mental primes are still the simple answer. Monsters dont need 6 attributes. They work on a system that involves HD and their primes.
"The polymorphed character aquires the physical and natural abilities of the creature polymorphed into while retaining his or her own mind."
I dont see it mentioning 'attributes', just physical and natural abilties. In other words, use the monster as written.
I could see one sentence that could be removed in the poly spells description that might clear up the confusion about 'attributes' but beyond that its quite clear.
I'm not talking about the basic ranged weapon to hit roll. I specifically referred to two tables, one in the C&C PHB and one in the 3.5 PHB. If you would look, both tables are of circumstance modifiers which modify the basic roll you described above. In 3.5, the table has two columns, one for ranged and one for melee. In C&C, the table appears to be geared towards melee without the ranged column.
Seems pretty straight forward to me. Ive read the book endward to forwards, ive seen all the rules changes from the discourse on its creation over the last year and a half and there really isn't anything in there that is 'missing' to my mind. Bit too much info that I wont use (encumberance) in some places actually. But thats just me.
Its certainly more 'info' than I started with in the old Holmes and Moldov books and I was all of 7 or 8 when I got involved in gaming. Back in the day we didnt worry about fiddly bits. Like most folks I hear about who started when I did, and a bit before, it revolved around 'go raid the dragons layer and abscond with his stuff before ya become a pile of ash.' When we grew up a bit other priorities came to the fore. But through all that, one thing was never forgotten. Its a game, the object of the lesson is to role play, and have fun, the 'zen' of the rules so to speak simply gets the rules out of the way of the object of the game. Which can mean many things to many people.
Some of the "your CK will come up with how this is done" statements sound like copouts (as in "we couldn't think of a good way to do this, so we'll just suggest you come up with something").
No, it's more along the lines of 'its naturally assumed that gamers are creative people who can and most often do come up with their own way of doing things.'
Pete