gideon_thorne said:
I think ya missed the bit where i mentioned that one could 'make the shape shifting times per day. and even number of forms a
function of level.

That would get your shape shifter PrC more or less. I suggested the druid as a start point for the simple reason one could easily extrapolate a shape shifter class right from it. It would get you a 'starting point' so you 'dont have to work from scratch' Even import the 'feats' from the PrC as class abilties in the C&C version. Its not that big a stretch. Many C&C class abilties are feats in 3.5.
The Druid's shapeshifting abilities are so minor that they don't really give you much of an advantage over starting from scratch. I'd rather spend my time making my character and not his class.
gideon_thorne said:
Ive read all the replies, descriptions and the spell. I read the spell when it was first written. The Physical and Mental primes are still the simple answer. Monsters dont need 6 attributes. They work on a system that involves HD and their primes.
"The polymorphed character aquires the physical and natural abilities of the creature polymorphed into while retaining his or her own mind."
I dont see it mentioning 'attributes', just physical and natural abilties. In other words, use the monster as written.

For 'attrubute checks' use the monsters HD and Mental and/or Physical prime.
I could see one sentence that could be removed in the poly spells description that might clear up the confusion about 'attributes' but beyond that its quite clear.
If that one sentence is "New strength, dexterity, and constitution scores may affect final attack bonsues." then I agree with you. But using your suggestion leads to the following.
If my wizard polymorph a 1st level fighter, an 8th level fighter, and a 12th level fighter into Hill Giants, the 1st level fighter is suddenly much more powerful. The 8th level fighter is pretty close to the same, and the 12th level fighter is substantially weaker. If monster attack bonuses are used, then they all three have the same attack bonus? If not, then they all three have exactly the same base to hit as they had before. Actually, they don't. Any fighter with a strength bonus to hit loses that. Or keeps it, which would mean his strength didn't change even though he was now twice as tall and presumably much stronger.
Primes do not affect hit points, ac, to hit rolls, or damage. Presumably, being polymorphed into a stronger form or a faster form would affect some of those.
Monsters do not use a different system. They use the SEIGE engine for saving throws and checks, just like players. They even get their HD where players get their level. The only difference is that all monsters effectively have attributes in the 9-12 range. It's very easy to determine this based on the fact that all of the rolls they make are identical to the rolls players make and the bonuses correspond. HD -> level, 12/18 based on primes, etc...
Also, does my wizard lose his Int prime when he polymorphs into a Hill Giant? He keeps his mental abilities according to the spell...
gideon_thorne said:
Its certainly more 'info' than I started with in the old Holmes and Moldov books and I was all of 7 or 8 when I got involved in gaming. Back in the day we didnt worry about fiddly bits. Like most folks I hear about who started when I did, and a bit before, it revolved around 'go raid the dragons layer and abscond with his stuff before ya become a pile of ash.' When we grew up a bit other priorities came to the fore. But through all that, one thing was never forgotten. Its a game, the object of the lesson is to role play, and have fun, the 'zen' of the rules so to speak simply gets the rules out of the way of the object of the game. Which can mean many things to many people.
It's more than I started with when I played Basic D&D or Man to Man. But I'm not critiquing those systems.
I understand that it's a game. But rules that are internally inconsistent and incomplete don't get out of my way. They get in my way by forcing me to deal with them. With 3e, I can house rule or not. It generally has rules for everything. With C&C, I can't just play along. I must make house rules for things. I have to take time to talk to my DM and come up with rules for situation that are covered in 3e that I can't ignore, like spellcasting. Spellcasting is not an optional rule. The polymorph spell is a pretty cool spell. Having to make up house rules just to use it is annoying.
gideon_thorne said:
No, it's more along the lines of 'its naturally assumed that gamers are creative people who can and most often do come up with their own way of doing things.'
I'm sure that's what was intended. That's not what it felt like to me.
Bolie IV